RAY-TRACED World at War Zombies is Straight Up INSANITY! (RTX Remix)



Imagine seeing Nacht Der Untoten in its pure 2008 form with modern ray tracing technology. Well imagine no more. Now its here!

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14 thoughts on “RAY-TRACED World at War Zombies is Straight Up INSANITY! (RTX Remix)”

  1. This is the conundrum when remastering zombies maps. (Especially lighting)

    Call of Duty Zombies has an art style that doesn't follow realism, and depending on how you approach the lighting, you can change the entire atmosphere of the game.

    This video shows a great example. Realistically, the Nacht Bunker should be very dark and have warm colors due to the lamps.

    But Artistically the bunker is well light through the over exaggerated, almost comically bright moonlight, which over powers the warm colors of the lamps and give the bunker a stone cold grey color.

    So in the end fans are split. Do we improve the game by remastering these comical features? Or do we scrap the original cinematography in tern for a more realistic approach?

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