9 Years of Shadows – Nintendo Switch Gameplay



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5 thoughts on “9 Years of Shadows – Nintendo Switch Gameplay”

  1. Unity 50fps glitch strikes again. Fps detection software probably won't pick it up because animations are still updated but every 6th frame doesn't update the position of any objects on the screen or move the camera, which effectively makes the game run at a choppy 50 fps. I thought this glitch was fixed years ago, why is it still a thing?

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