these setpiece bosses have absolutely been the highlight of game yet for me
http://www.patreon.com/raocow
https://talkhaus.raocow.com/viewtopic.php?f=3&t=20926
source
these setpiece bosses have absolutely been the highlight of game yet for me
http://www.patreon.com/raocow
https://talkhaus.raocow.com/viewtopic.php?f=3&t=20926
source
Tags: the fact that we read, about this bird being around, didn't really provide, much in terms of clues or preperation, but I think that's fine
tfw the game's story is so sad the map's cursor is feeling down
Can you not combo end in Green? Or was that intentional?
how are you feeling about the tactile feedback your controller gives ya throughout your journey, rao?
also: all things considered, it isn't really necessary to browse the bestiary for this game, per encounter
unless you're really Couryous
Despair is a series of tunnels
10:55 I blame how muted the player hurt sound is. Important feedback like that (and enemy hurt/block sounds for that matter) should have more impactful sounds; and it's one thing I think indie games too often overlook (at least when they're mimicking anything beyond 8-bit.)
15:35 Probably because you did the other painting in one shot, where this one was split between two videos.
18:04 I noticed this with the yellow before, and now the blue armor aura is thicker. This is also reflected in enemies and objects when you're on like aura'd armor.
I actually really like this version of "morph ball", because it's very different and adds a new sort of gameplay to break up the pace. And once you're used to it you can go super fast
Death count: 5 (1 today)
(4:37) Good thing you checked the map. I also didn't notice the weak wall to the left.
(4:59) Yeah, it does look like the cursor for your position on the map is lower than it should be. Is that a glitch?
(6:18) Nice, got another helmet.
(9:25) Alright, it's boss time, vs. Shadow of Despair!
(9:40) Okay, going down there right now is a bad idea, but you didn't know there'd be lasers down there right now.
(9:55) Oof. Again, game, the "hug" bar looked full when raocow got hit there.
(10:12) You lost your light bar to the thick lasers when emerging from the tunnel earlier.
(10:18) I wonder how you're supposed to dodge that? Oh, maybe by emerging from the tunnel and jumping over the beast's mouth, following the lasers' clockwise pattern.
(10:23) Well, that was just a bad idea, and there are spikes up top now, dooming you unless you think to quickly get back into the tunnel…
(10:28) Poke. First death today.
(11:51) You almost did it right that time, but jumped too early.
(13:04) There we go. Perfect.
(14:34) Victory!
(14:55) Claws of Belial get!
(15:13) Ah, so that's how that works.
(17:26) Light upgrade #4 get!
(18:01) Poseidon Armor upgraded!
a little bummed that the theatre theme is just another piece of music, and has nothing to do with the instruments of the folks you're bringing to the stage. Where's my trumpet?
That map location bug was jank!