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KSP2 Development History: https://www.youtube.com/watch?v=NtMA594am4M
Interview with KSP2 Creative Director: https://www.youtube.com/watch?v=Jw42iC-mlZM
0:00 Kittens to the rescue!
1:25 Starting from scratch
3:00 Performance as the main goal
6:36 Respect for the community
8:59 Easy modding
10:23 No shiny stuff
12:03 Great transparency
13:13 Early access for free
14:51 Real Solar System?
16:01 Kittens. Really?
17:03 Cautiously optimistic
#space #rocketwerkz #simulation
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Here you can find weird and funny videos about Kerbal Space Program and other video games. In general, if you like space, space ships, space stations or any space related video game, this channel is the right place to be!
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Call me a jaded millennial, but I just don’t look forward to anything gaming anymore. It’ll be a nice surprise, but I’ve seen too much
@ShadowZone You should look into SFS 2 – Space Flight Simulator 2
Killer of KSP? ehh. I lost faith in these guys.. we shall see.
Are the kittens going to be green with large heads
Dean Hall.
DayZ mod and later DayZ Stand Alone (early dev) Dean Hall?
Didn't he bail on that development 1/2 way through to climb Mt. Everest or some crazy thing and just left everyone and the game/mod out to dry?
dont you break my heart
Meybe in 30 years when KSA has all the development and community development/mods thay KSP1 has it will be interesting
I'm happy it's happening but it's sad that ksp 2 was such a failure.
Step one to killing the kraken, employ Einstein Special and General Reletivity Theories. Checks out.
this guy made DayZ mod back in the day always been a fan.
PSA: Puppy Space Agency.
Im excited but I will be surprised if a game being overseen by Dean Hall is competed fully
I know im investigating this game
We need new Furry games… most are tasteless (Don't look them up if you don't want your day ruined) or not in my taste
All we need is the Purrallax and True Volumetric Meowds mods
(Im not sorry)
Hoping they take a page out of Factorio's book for mods re: user interface. Never seen a game so cleanly and seamlessly integrate mods before.
DayZ had a lot of former modders and some ex Arma devs, they neglected the technical aspects and they suffered from communication issues. If it is true that "Transparency" "Respecting the players" "Technology" etc.. are priorities, then I'm impressed by Dean Hall and rocket works for actually learning from past experiences in a positive manner.
Don’t care if it doesn’t expanded capability in terms of colonizing, interstellar travel etc.
Having contacted with the Take Two team, having done the analysis for quite a few videos about KSP2, you missed the moral responsibility to advise people not to buy it, not even consider it. It was stupid expensive and beyound fixable. Your (still existing) positivity towards it was detached from reality, as proven. For that reason I'm unsubscribing and looking elsewhere for better advice.
I personally think cats/kittens is a solid idea. The game shouldn't just be "KSP clone" but able to stand on its own legs. Chasing after nostalgia will only limit KSA's potential. It needs its own identity and vibe.
neko neko nyaa nyaa
personally, I really hope they don't make the kittens humanoid. Give me actual cat shaped cats in spacesuits! I wanna see how they do science without opposable thumbs!
can we please call the kittens 'furbals'.
My god, I love Stationeers of Rocketwerkz, they showed really that they can do Physics and complex games!
I only hope that this does not kill Stationeers 🙁
poposal:
Not only use cats, use other spices acording of what different nations had send to space. For example:
Cats with French names
Dogs with Slavic names
Rabbits with Chinese names
Fish with Japanese names
Capybaras with Latin names
Monkeys with American names
hopefully there will be a mod for this new game where the kittens are replaced with kerbals: they are just too iconic im ny mind and is the spirit of the game
im so down for the nyan-drive
That's great. The internet was invented for cats and… . Anyway let's call them Purrballs! Aside from that I totally support Scott Manley here. A voiceover from the streamers would be awesome.
you put a kitty in a space suit you got my absolute attention.
KSP1 but with more planets/moons (and landmarks on them) and the ability to build functional infrastructure on other planets is all I have ever really wanted from a space game. So the ability to easily mod in planets is great to hear. I never really paid much attention to KSP2 details because I was waiting to see if it would get cancelled before I dedicated time to it.
Who could've known that the failure of KSP 2 would pivot us onto the good timeline?
ME.
I KNEW.
I was the one saying, at every possible opportunity to leave a comment where the devs might see it, that bug-free physics should come first, performance should come second, and graphics can go to heck. And they absolutely inverted the pyramid of priorities. It was an insult to every player who pushed boundaries and built large ships. And the lack of autostrut, even for a short time, was a sign that KSP2 was never going to get any better and needed to fail. And thank goodness it did. Now we might actually get a game that doesn't detroy all our proudest ideas with lag and krakens and strangle our creativity slowly over the course of years until we give up.