9 Things We Know About Kitten Space Agency (KSA) – New “KSP Killer”



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KSP2 Development History: https://www.youtube.com/watch?v=NtMA594am4M
Interview with KSP2 Creative Director: https://www.youtube.com/watch?v=Jw42iC-mlZM

0:00 Kittens to the rescue!
1:25 Starting from scratch
3:00 Performance as the main goal
6:36 Respect for the community
8:59 Easy modding
10:23 No shiny stuff
12:03 Great transparency
13:13 Early access for free
14:51 Real Solar System?
16:01 Kittens. Really?
17:03 Cautiously optimistic

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30 thoughts on “9 Things We Know About Kitten Space Agency (KSA) – New “KSP Killer””

  1. Dean Hall.
    DayZ mod and later DayZ Stand Alone (early dev) Dean Hall?
    Didn't he bail on that development 1/2 way through to climb Mt. Everest or some crazy thing and just left everyone and the game/mod out to dry?

    Reply
  2. DayZ had a lot of former modders and some ex Arma devs, they neglected the technical aspects and they suffered from communication issues. If it is true that "Transparency" "Respecting the players" "Technology" etc.. are priorities, then I'm impressed by Dean Hall and rocket works for actually learning from past experiences in a positive manner.

    Reply
  3. Having contacted with the Take Two team, having done the analysis for quite a few videos about KSP2, you missed the moral responsibility to advise people not to buy it, not even consider it. It was stupid expensive and beyound fixable. Your (still existing) positivity towards it was detached from reality, as proven. For that reason I'm unsubscribing and looking elsewhere for better advice.

    Reply
  4. I personally think cats/kittens is a solid idea. The game shouldn't just be "KSP clone" but able to stand on its own legs. Chasing after nostalgia will only limit KSA's potential. It needs its own identity and vibe.

    Reply
  5. poposal:

    Not only use cats, use other spices acording of what different nations had send to space. For example:

    Cats with French names
    Dogs with Slavic names
    Rabbits with Chinese names
    Fish with Japanese names
    Capybaras with Latin names
    Monkeys with American names

    Reply
  6. That's great. The internet was invented for cats and… . Anyway let's call them Purrballs! Aside from that I totally support Scott Manley here. A voiceover from the streamers would be awesome.

    Reply
  7. KSP1 but with more planets/moons (and landmarks on them) and the ability to build functional infrastructure on other planets is all I have ever really wanted from a space game. So the ability to easily mod in planets is great to hear. I never really paid much attention to KSP2 details because I was waiting to see if it would get cancelled before I dedicated time to it.

    Reply
  8. Who could've known that the failure of KSP 2 would pivot us onto the good timeline?

    ME.
    I KNEW.
    I was the one saying, at every possible opportunity to leave a comment where the devs might see it, that bug-free physics should come first, performance should come second, and graphics can go to heck. And they absolutely inverted the pyramid of priorities. It was an insult to every player who pushed boundaries and built large ships. And the lack of autostrut, even for a short time, was a sign that KSP2 was never going to get any better and needed to fail. And thank goodness it did. Now we might actually get a game that doesn't detroy all our proudest ideas with lag and krakens and strangle our creativity slowly over the course of years until we give up.

    Reply

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