9 Remakes That Fixed TERRIBLE Parts Of Video Games



Dead Space was a remake done right.

For more awesome content, check out: http://whatculture.com/gaming
Catch us on Facebook at: https://www.facebook.com/whatculturegaming
Find us on Twitter: http://twitter.com/wculturegaming

———-

Check out our merch store at: http://teespring.com/stores/wcg
Why not join our Discord? http://discord.gg/MHBjvVv

———-

WhatCulture Gaming Podcast now available!
– iTunes: https://itunes.apple.com/us/podcast/id1433583146
– Spotify: https://open.spotify.com/show/75Wj1jpLKribbIZKTrf9aI?si=Zj0yx0zpTe-AmFCZXFFI2A

WhatCulture Gaming Podcast is also available on Acast, Podbean, Podbay, Podcast Addict, and more to come!

source

40 thoughts on “9 Remakes That Fixed TERRIBLE Parts Of Video Games”

  1. ya the person who wrote this knows very little about video games ps5,xbox series x and s and Switch are current gen and not next gen also quick time events where not new when re 4 came out qte goes as far back as 83 with Dragon Lair

    Reply
  2. I would argue that, in terms on control scheme, Metroid Prime on Switch is actually inferior to it's earlier release on the Wii. If you think about how the Wii's controller works, it marries perfectly with Metroid FPS gameplay. You can LITERALLY aim your arm canon just by moving the nunchuck. Sure, the Switch may have given the game better graphics but I'd say that the Wii Metroid Prime Trilogy is the definitive way to play.

    Reply
  3. I really love the changes they made for RE4R plus the fact that even for most "QTEs" that are in the game you can opt to go the hold instead of button mash route is fantastic. I wasn't a big fan of the breakable knife when I heard that it'll be a thing, but with the option to upgrade it for more durability it really isn't as bad as I thought it would be. Also parrying is amazing too. I still fail every now and then because I don't get a prompt to evade an enemy's attack, so I try to parry only to realize that I can do neither, but it's also very manageable and without the QTEs but instead real combat it makes you feel much more of a badass when you beat Krauser.

    Reply
  4. The Wife and I were put off watching Julle's videos do to being over the top, constantly monologging over every point, long winded methaphors and not keeping to the point.

    We are very glad this had been dialled back down to a level on par with the other WhatCulture cast.

    Reply
  5. I'm a little surprised that Replicant 1.22 isn’t on here. If anyone played Gestalt back in 2010 like me, then you know that combat sucked. Taking the gameplay from Automata changed the game. Add in all the lines are now voiced. That makes it a whole new game.

    And on Resident Evil 4, you could just have said Ashley. She is great now! Never thought I’d say that.

    Reply
  6. oh ho you could not be more wrong there, that gun turret sequence was FIRE. it was hard and that made it fun. the Remake made it so a toddler could do it. the original had you feeling like Luke in the Millennium Falcon fighting the whole damn Empire.

    Reply
  7. Remakes and remasters are 100% a lack of creativity. That and they know they average gamer is gullible af, Skyrim is a prime example of that one. An already released game with a few fixes and a face-lift is never gonna be worth the full price of a game, all the hard work that entitles them to charge that price is already done.

    Reply
  8. Not sure why the DS turret sequence get so much hate? It's not as bad as people make out, also adds a bit of variety without overstaying its welcome. I mean it lasts a few minutes, if that.

    Reply
  9. 9. i guess, never played the original.
    6. if only the original doesn't feel like a drag.
    4. ever since the 3 one, i always wanted a dual stick control scheme for "metroid prime trilogy" for wii or wii u.
    3. i didn't need it much.
    2. i kind of like those qte(s) in the classic 4, just that later re-releases of the classic 4 need a dual stick control scheme like resident evil 6, 2 and 3 remake had.

    Reply
  10. I liked the Dead Space turret section. Watching the hull integrity slowly degrade. Watching the actual giant bullets I’m using cycle through the belt. And the feeling of relief when Hammond finally got the A.I. to take over once it was reloaded. So, I completely disagree.

    And the complaint was basically “it’s too hard!” Well I hope you enjoy a Dark Souls remake with ultra easy mode. I like my games challenging.

    Reply
  11. i had an idea to put a little twist into QTE's in gaming. having QTE's to avoid QTE's in boss fights. it's obviously meant to be a gag and poke fun at all the QTE's in boss fights. the character would have lines and jokes during those QTE's. it would have to be in a game that's more lighthearted with humor because it would feel out of place in dark and gritty games like God of War.

    Reply
  12. To anyone who hasn’t seen it, there was a no clip documentary on the making of black mesa. Having played the game several times and loved it (as well as owning the soundtrack cus it’s awesome) you can really feel the undertaking that these new devs, with not much experience, took on when they built up Xen from nearly scratch and just how amazing a job they did after playing their work.

    Reply

Leave a Comment