5 Sky Island Mysteries in Tears of The Kingdom



Let’s delve into these interesting mysteries!

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Timestamps!
Intro – 00:00
Skyloft Connections – 01:09
The Platforms – 04:48
Dragonhead & Thunderhead – 06:23
Sun & Moon Designs – 07:25
How High up? – 09:12
Conclusion & Outro – 10:54

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43 thoughts on “5 Sky Island Mysteries in Tears of The Kingdom”

  1. I think that if any of the Skyloft is in Tears of the Kingdom then the land mass themselves were broken apart. Maybe they were once the same but just changed by the Zonai. It's been over 10,000 years after all. 🙂

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  2. The Zelda Timeline does not matter. It's always just the same story being re-told in a slightly different way, not a timeline,, and i think the devs are strongly hinting at that with this game. Hell, it doesn't even line up with its predecessor in terms of continuity with the Sheika technology and what replaced the old Sheika towers.

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  3. We know the great sky island was once part of the great platoue. Could the great platoue be skyloft then? Since there wasn't any hole for skyloft to plug could it have formed the platoue upon landing for whatever reason?

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  4. I like to think that Dragonhead Island might be the place where the 3 elemental dragons underwent the Draconification(?) process. Especially since you have to get the Farosh armor to clear the storm above it. Maybe that's not the wildest theory, but it makes sense. There's so much wasted empty space on that sky island chain, I'd love to see if Nintendo is going to add to it with the future DLC.
    Side note, not a theory. I was exploring Dragonhead Island once before the storm cleared, & I took the COOLEST picture on the Purah Pad. It's of a blood moon through the storm clouds, with a lightning strike going right through the middle of the moon. It's hanging in my Tarreytown custom house lol. I can never delete this play-through because I don't think I could ever recreate it!

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  5. Not necessarily a mystery, but an interesting detail I noticed with Dragonhead Island.

    Directly above the Dragonhead on the map are those small islands that appear to be "breaking off" the head. There are 12 of them. (Maybe not so) coincidentally, there are 12 Dragon's Tears to collect in the game. Could the islands be representing the Tears in the game?

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  6. Regarding the rather blank Sky above the Gerudo dessert, there are actually a few islands that seem to have fallen onto the ground. Otherwise I'm curious why only the most important relics of special areas have been raised into the sky and not also from minor places

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  7. Maybe the ruins surrounding the wind temple is the palace of winds for the minish cap? They share similar architecture and the first half of the palace of winds has you platforming around in platforms similar to totk’s wind temple aproach.

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  8. 💥💥IMPORTANT!!! 💥💥Please look at the Zelda Wiki. It states clearly that the Imprisoning War mentioned in 'Tears' is NOT the same as the one that occurred right after 'Ocarina'. They are two entirely separate events, just as our real world has two World Wars and two Persian Gulf Wars. Therefore, it is one hundred percent incorrect to assume that 'Tears' takes place anywhere in proximity to 'Skyward'.

    'Breath' takes place ten thousand years after the First Great Calamity, with the Second Great Calamity taking place a century prior to 'Breath' itself, but we don't know how far into the future of Hyrule it and 'Tears' take place, compared to 'Ocarina'. We do not know how much time stretched between the first Imprisoning War and the second one. Only that 'Ocarina' is clearly MUCH earlier in Hyrule's past than the First Great Calamity. Zelda did NOT go back in time to witness the events leading up to 'Ocarina'. Rauru is NOT the same king as in 'Ocarina', despite Ganondorf's insincere submission to him. That is only a demonstration that, all too often, history repeats itself, time and time again: An incarnation of Demise emerges to try to take over, and someone comes along to stop him.

    Basically, we are not dealing with a timeline that only stretches about fifteen or twenty thousand years. We're talking about MUCH longer timeframes, here.

    As for the Sky Islands, unless proven otherwise by Aonuma-san and Miyamoto-san, I see no reason to presume that there is no connection between them and previous skyborne islands. I'm willing to bet that the Zonai are descended from the Wind Tribe from 'Minish Cap' (valid, as it takes place long before the timeline split), who may in turn be descended from the people who decided to remain on Skyloft. (Again, we're talking about a VERY long timeframe.) There's a precedent right here in our world: The Neanderthals and modern humans are actually subspecies of Homo sapiens who, being basically the same species, could interbreed and sustain a blended gene pool that lasts to the present day. Thus why the Zonai and the Hylians could interbreed and keep their blended gene pool going to the time of the 'Breath'/'Tears' Zelda (since the cutscenes specifically show that Zelda's inherited some of her powers from Rauru).

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  9. Haha, I don't think anything with these floating islands has anything to do with Skyward Sword. It seems like Tears of the Kingdom has retconned Skyward Sword to the point it can't even be considered canon anymore!

    Which I'm not complaining about too much. Skyward Sword has gotta be the worst Zelda game ever. It's so restrictive.

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  10. I think that we will get more Sky Islands that are higher. My main reason to belive this is because of the fragments that are falling from the Sky even at places that don't have Sky Islands on the Map. If you recall them at the highest point possible there are no SI close by in some cases so where are they come from?

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  11. The Dragonhead isles apparently used to sit where Flora river is now, its a 1:1 fit; the dragon islands curves fit the rivers curves, also the dragon head is looking towards the north, the same way floria river turns into waterfalls north.
    All this is particularly visible when flipping between sky and ground map.
    They dont overlap, probably because the sky islands drifted away from their original position overtime, but their shape is unmistakeable.

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  12. A common idea I’m seeing amongst Zelda-tubers is the idea that the era of Hyrule’s founding seen in TOTK is set before most other Zelda games. Like here, the idea that the Zonai founded Hyrule close to the time of Skyward Sword. I don’t think this is the case. To me, the implication seems to be that BotW/TotK is so far in the future of the other Zelda games that even its Hyrule’s founding takes place after all the other Zelda games. Multiple Hyrules have been and gone across the millennia, and the Zonai-founded Hyrule is just the most recent.

    This explanation means that there was no retconning of the history, no multiple Ganondorfs, no reason we should have seen Zonai in earlier games.

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  13. TOTK has made me realise one thing – Nintendo isn't really interested in lore continuity anymore. Sure they will include some nuggets and Easter eggs here and there, but while TOTK's lore draws a lot from the franchise's key moments (Ganondorf betraying the kingdom, sages etc.) I think its meant to be a remix or retelling. A recycling even, if you're feeling less charitable. I don't really think its possible to place TOTK and even BOTW in the og Zelda timeline – they exist in an entirely new one.

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  14. It's no secret that BotW and TotK are inspired by the works of Hayao Miyazaki. So these zen garden like islands in the sky could serve as 'ma' a place where the character is given rest or breathing room from non-stop action.

    I got 'ma' vibes from Satori Mountain in BotW, so the zen like islands in the sky that don't have enemies or unlockables could be trying to achieve that. One of the things I loved about BotW was the moments of stillness, where you could just take everything in and appreciate what it was, without having to worry about a guardian trying to blow you up.

    I definitely get that sence of ma from some of the sky islands as they offer such picturesque views and sence of serenity. I think these places are TotK version of 'creating rest or stillness.

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  15. I don't think the Sky Islands are related to Skyloft at all so it's futile trying to find a connection. The side quest on the main Sky Island has the construct telling you all the Sky Islands were raised above specfically for Link to find later on. They were originally on the surface, but were raised up after Raaru sealed Ganondorf away, but Skyloft predates Zonai stuff and last we saw of it, it was still up there after the end of SS. So if it's still around, I'd guess it's much higher up. Hopefully DLC would take us there, but I really don't think any of the base Sky Islands are related to SS

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  16. Something interesting to consider is how the GSI is also 1 of the highest sky islands 🏝 Yu can actually reach towers & shrines from it, even another the forge. I get endura carrots 🥕 to paraglide there early game 🎮 & claim the treasure

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  17. I don't think they're not in the memory the sky island was on the ground who knows how it got up there skyloft is small and it was in the sky before the game started the great sky island is big and was on the ground during that time they can't get bigger in the sky

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  18. An interesting detail that everyone has seen but might not have thought about, is that Zonai built structures can literally fuse with the ground, rocks, and other structures.

    It is shown even with the same fusion marks that Link's arm has after Rauru fused his arm to him.

    I assume that since most of Link's fusions and sticking stuff together is intended to be temporary we see the Zonai glue effect. But apparently there's a more permanent form of fusion.

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  19. There are a few things I simply took as a given: the little shrines on the sky islands were, in fact, shrines, places of worship, the sandy ground with ripples definitely references zen gardens, and the spinning spheres were observatories.

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