5 Quality of Live Improvements Star Citizen could have in 2025



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25 thoughts on “5 Quality of Live Improvements Star Citizen could have in 2025”

  1. here are my 5 thing in this order
    1 add ship armor
    2 add resistances to armor and shields aka the alpha damage mitigation by CIG
    3 add blades and make sure for players with multi account or packages loaner blades
    4 fill out the economy
    5 start thinking about concepting each alien race gets mine, salvage, repair, hauling, capital and rounding out not really making them better but tax them more to keep it rare but we have to realize other races must have these ships and cars and bikes and guns just like humans do…

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  2. I just wish we'd get more bounties and combat in space, instead of in atmosphere.
    I remember the majority of contracts taking you to asteroid fields, weapon test sites and wreckages, and nowadays I seem to get nothing but bounties at surface locations.
    We also used to have the patrol missions a really long time ago.

    Another that would be really swell of them to fix are the ATC voicelines and constant misjumping when trying to get to an OM or straight to an orbital Station.
    I am so fed up with always landing 240-260km away from Baijini Point upon first attempt.

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  3. As every planet and moon rotates at a different speed, you've just got bad luck. CIG don't know how long it would take you to get there to the destination, and if you pick up a mission generated in daylight, by the time you get there, it might be night anyway.

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  4. I'd love for CIG to just focus on fixing the absolute brokenness of the game. Everything that's been reported. Start with what impacts the most players and then just work down that very, very long list. That would be the best QOL improvement CIG could ever do. If they would just tackle these bugs with the same ferocity they show "exploits", this alpha would be in such better shape it wouldn't be recognizable.

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  5. – It would be nice if we could add some locations as favorites, so we don't have to search for them everytime, when we are going back and forth, while mining for example.

    – Filters in the contract tab, specially for hauling missions, to highlight contracts for specific locations.

    – open/close ships remotely

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  6. I'm looking at hauling missions and thinking to myself that there are huge gaps between them that need not be so huge. I'm talking about the jump from ~6-10 1 SCU crates straight to 90-something (with too many 8 SCU crates to comfortably fit a lot of medium cargo transports) and wishing there was a 9×8 SCU mission instead.

    Maybe 2025 is the year the mission designers take a look at that and try out a wider spread of box types and numbers. Bonus points for adding box IDs too – the split deliveries can be a pain sometimes when you resort to trial and error to isolate which ones go where.

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  7. We definitely need all of these QOLs, CIG could start by the smallest one. It could improve SC QOL so much like how they did with the Cuttys and Connies already having personal storage spaces. It's now so easy to store stuff for other crew members or for loot!

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  8. For this year, they really need to add the recovery of paid items (which was supposed to be in 3.23.x). If they are serious about improving the player experience, this would be a huge step. I know many people who are waiting on quality of life improvements, such as paid item recovery, before they will return to the game.

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  9. Aside from poor economy vs other game loops, the cargo loading / unloading really discourages me from the cargo game loop. Just too much time is spent with a tractor beam for my limited play time.

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  10. Sure, they "could" have these improvements, but I can think of 5 better things they should have instead.
    1. Refineries can output to player local storage in addition to any ship.
    2. Place, save and share markers to your favorite locations (especially for Aaron Halo mining) so you don't have to fuss with precise abort of QT.
    3. Cruise control turns off, and stays off, any time you tap X (space breaks), decouple, power down engines, or leave your seat. It should not turn on suddenly when you enable coupled mode again.
    4. MFDs remember your settings when you store your ship, or log out (especially bed log) and return.
    5. Hangars allow retrieval and stowage of ground vehicles from the freight elevators or a similar alternate platform within the hangar. You can't store a vehicle after unloading it from your ship right now because when you store your ship, the elevator is down and will not let you store anything on top of it.

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  11. I feel you on getting stuck flying missions at night. It sucks. But most of the time that I've gotten a mission, bunkers, delivery, DCs, bounties, it's been at night. I've given in and installed Reshade with an NVG and IR filter. Makes flying a bit easier.

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  12. If they had prices changing according to what players trade, this would greatly increase my interest and make it more playable. Whilst maybe not a direct QoL feature, creating more interesting changes would distract from other shortcomings. It would also help hide some of the CIG decisions like inter-system profit margins that you mentioned.

    If they do fix things like performance and desync, I will need to start thinking of new excuses to cover skill issues. πŸ˜‚

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  13. I hate nighttime landings, I really want some sort of night vision for landing. I know it’s something the talked about but not even close to getting on the priority list understandably.

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