3rd Fleet Ep. 75 | Monster Hunter Now, Gaijin's Return to Sunbreak for TU5 & Gaming Banter



Welcome to Rurikhan & Gaijin Hunter’s 3rd Fleet Podcast where we talk about all things Monster Hunter as well as variety of other topics ocasionally.

Check out Gaijin Hunter:
http://youtube.com/gaijinhunter
http://twitter.com/aevanko
http://discord.gg/gaijinhunter

Rurikhan’s Discord:
https://discord.gg/0lZ8FdxvIzBGUqpm

#MonsterHunter #Sunbreak #3rdFleet

Chapters:
0:00 Intro
3:47 FFXIV Banter
11:18 Final Fantasy XVI
15:13 Final Fantasy XVI Difficulty Discussion
17:52 Resident Evil 4 P2W MTX
28:40 Games We’re Excited About 2023
43:56 Wild Hearts and it’s Endgame
1:00:00 Gaijin and Monster Hunter Rise Before Title Update 5
1:10:43 Back to the Roots Monster Hunter
1:16:28 Monster Hunter Now (New Mobile Game)
1:38:54 Monster Hunter 6 Date Speculation
1:43:41 Gaijin Returns for Title Update 5
1:46:38 Amatsu in Sunbreak
2:03:22 The Armor Sphere Drought
2:16:06 Risen Shagaru Magala
2:20:53 Title Update 5 New Melding Ritual
2:26:24 Qurious Armor Banter
2:27:34 Events & Stuff
2:29:45 Title Update 5 Anomaly Research News
2:35:04 Sunbreak Title Update Concerns
2:40:11 New Rampage Decorations & Banter

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25 thoughts on “3rd Fleet Ep. 75 | Monster Hunter Now, Gaijin's Return to Sunbreak for TU5 & Gaming Banter”

  1. I consider MH World/Iceborne to be my 2nd favorite game of all time. I've struggled to maintain interest in Sunbreak because I just haven't found it to be as fun mindlessly grinding HR/AR, and I'm not a fan of this direction for the game. But it hasn't been a bad time.

    MH Now, as someone who even plays some mobile games, couldn't possibly appeal to me less. I don't know how to feel about the game, because a part of me hopes it fails just to discourage these cash grabs. But I'm also worried it failing could hurt an IP that's finally getting traction. I see the game as a no-win decision as a fan of the series.

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  2. I am very excited for Monster Hunter Now. I put so many hours into Pokemon Go (I also live in the suburbs so it still wasn’t that convenient, but I still loved it) and then the Harry Potter game as well. I recall even saying “I wish there was a Monster Hunter one of these” when I was playing Harry Potter. (I am also a Third Fleeter btw)

    If you guys had played the Harry Potter one you wouldn’t be hopping to the same assumptions. Not only was it very different from how Go worked, it was also a lot more friendly to people not in cities

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  3. ruri, if you plan to play Renman from the ashes than you also should try Chronos before the ashes. It is the prequel game and terribly overlooked. It is not the greatest game for sure. But a good experience. I played through it. Very short game though.

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  4. I was so hyped when pokemon go came out. I live in a small village and i remember how happy i was when i found a Pokemon every 10-15 Minutes. my freind and me had so much fun hiking through forest fields and mountains while finding some Pokemon every now and then.
    And then we went to a small city an realized that there are non stop around 5 Pokemon on the screen. Our Plan was to check aout the pvp and arena system of the game but even though we played the Game for weeks like maniacs we stood no chance against people from the city who opened the app whenever they went to the bathroom.
    And even those people are nothing compared to players in from large capital citys.

    the concept of the game is nice but its just not what it advertises as. there is no need to leave the house when you live in a city and when you actually go out in the nature the game wont work as it is supposed to.

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  5. I agree with the idea to have less skills, but I want the wacky skills that actually change how you play to stay. Dereliction, berserk, heaven sent… Not to that level of power, but I like to see a skill that makes you change how you approach a quest.

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  6. "Bloodborne is the game that make me buy ps4 and its worth it just for that"
    -Gaijin

    thats so relatebale…
    because thats also the reason I buy my ps4..
    to play bloodborne…
    and yea..
    totally worth it..

    Reply
  7. I hated to see that Title Update 5 wasn't the last update for this game, because I was hesitant to grind Anomaly Rank and wanted to start doing this with the last update. That new Malzeno is only a Bonus Update, but I still fear that they are making the Anomaly grind easier with that update as well, and that devalues the time I'm putting in before.
    It feels like Title Updates are just there for marketing the microtransactions, and I kinda want to go back to having the full game at release. No updates, just the full experience right from the start. Not counting Event Quests, of course.

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  8. Only dumbass people with too much money and suck at gaming would buy red orb in DMCV, a PVE game. Same applies to the Re 4 remake. I wouldn’t mind Capcom make money from them at all.

    Reply
  9. Regarding the new talisman melding, the RNG is not difficult at all to get insane god charms, I have talismans with full frostcraft and slots, dereliction, build up boost, and dragon conversion all those skills are maxed on the talismans lol and it didn't take much work either to get them

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  10. Unless the Japanese community is clamoring for it, I can't imagine MH now will be popular. We can literally play MH world or rise on the go, why do we need a significantly worse experience ? Why do we need TWO mh mobile games?

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  11. Ive never used an armor sphere on my sets, I carted once to Amatsu. This was my first time hunting it. It was a spectacle of a fight, super cool and that Event in the middle was hype as hell, but Difficult this was not.

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  12. Subject "Monster Hunter Now"
    I would LOVE a Monster Hunter game that let you explore open areas and parks and nature reserves and the like in order to Hunt Monsters..

    With that said… I like Pokemon Go. But I do NOT think that style would be a good fit for Monster Hunter.

    It shouldn't be where you go to a mall or a shopping mart just to fight a Gosh Darn Kulu-yaku. This concept could be done so well, if it wasn't by Niantic (my opinion)

    Make a Hunting game where you have an area on the map (say a relatively nice park or something the like) to go hunting
    (Preferably you could set a small area around your neighborhood [say a couple of blocks] where you could walk when you wanted) where you would be able to use scoutflies to pick up clues for different "Hunts"
    Pick up so many clues and you get to fight a monster
    You could make it where each zone has its own Monster, that way it would be a little more realistic.

    The more you "research" a Monster, the less clues it would take to show up.

    Eventually you could get to the point where you could see the monsters on the map

    S.o.s's even, make it ao if someone fires an SOS, you can see where on the map they are using it from, that way you could drive there (if you wanted, or walk) and help our using a code similar to pokemon Go raids, except it wouldn't be a raid of course 😅.

    Just some ideas I had, it could be done so well. But I do not think Niantic will do so in a way that will make Monster Hunter fans very happy 😬

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  13. I think the main issues is the combination of required skills for weapons and "required" skills for damage. Now I put the required skills for damage in quotes because it is kind of true but also a mind set because just making a hunt 30secs to 3mins faster is a bit much for the level of importance people put on it. Now I know that is not always the case because sometimes you just cannot do enough damage to survive and beat the timer with some of these extreme challenge quests. I just mean that for the former thing of making a quest slightly shorter. I think making certain skills required to play a weapon optimally is dumb. The classic example is focus for Greatsword. If you want to play Greatsword properly you need 3 focus. The worst example is probably Gunlance and Lance. I don't play Gunlance a lot but I like Lance and play it quite a bit. Lance needs 5 levels of Guard, Guard Up just to barely be able to block monster attacks. Even the counters rely on guarding. Old Rise perfect guard was insane in it's timing window and the reward for pulling it off was mediocre at best. It took tricks as well to be able to perfect block multiple attacks. It got much better in the updates but still the problem remains that there is almost no reason to use regular guard and the reason to use regular guard is because you aren't good enough to hit the tiny window from perfect guard. Which is obsolete if you want to play Lance as your main weapon because you will get good at it or switch weapons. If you want to use the Shield Dash attack you need stamina management skills and I am so glad they fixed Anchor Rage to not punish you for using guard skills because it was kinda backwards, at least for the old style of Perfect Guard/Anchor Rage, which could work now actually because Perfect Guard is much easier to use. Having a risk/reward to not using Guard could be interesting but it still begs the fact that the largest shield in the game needs skills to barely block a basic endgame attack and it makes no sense to me that you are giving up damage and mobility, somewhat, for the shield and you can barely use it as is. Don't even get me started on the wonderful insanity of Iceborne HBG shields being so much better than Lance. I blame the Longsword for introducing counters that required no armor skills to enchance. Then even more weapons got counters that required no armor skills to enhance. Lance is over here unable to counter because the block knockback is too strong and that is one of its main mechanics. Overall the skill tax is just a dumb way to balance weapons and I hope it gets phased out and skills become ways to diversify playstyles rather than being required to play the weapon.

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  14. How to get armour spheres:
    -Optional Sidequests
    -Anomaly Quests
    -Investigation Coins
    -Difficult Quests. (Like Amatsu or event ones. Usually gives out armour spheres)
    -Probbably more ways i've missed here. Not mentioning the Lizards since Gaijin mentioned them in the video.

    It takes 40 armour spheres per r10 armour.

    Reply

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