$30 Orzhov Roles | Wilds of Eldraine Standard Budget Magic



How good is the role mechanic in Wilds of Eldraine Standard on just a $0 budget? Let’s find out!

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35 thoughts on “$30 Orzhov Roles | Wilds of Eldraine Standard Budget Magic”

  1. Honestly when an opponent is a ramp deck and drops stomper turn 3, I think it's the right call to leave a blocker behind since the follow-up of invasion of zendikar + flip it for 2 4/4 vigilant beatsticks is a huge tempo swing

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  2. One fun thing about roles that might be fun is Chaotic Transformation, as a token you can finally get an artifact, enchantment and creature from your deck as you choose with the right deck building. Might turn into a fun combodeck ^^'

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  3. favorite Role combo is Twisted Sewer-Witch and Warehouse Tabby. If you keep blinking Sewer-Witch you make a Rat, then put a Wicked Role on each Rat you control. If those Rats had any Wicked Roles, you drain your opponent for each one that leaves, and Tabby makes another Rat for each one as well (which then can get Roles from Sewer-Witch to make fall off and make more Rats and drain your opponents)

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  4. Love the content and the deck!

    One question though: Would Caves of Koilos brake the budget? The deck already isn't arena budget friendly because of all the rares

    And then maybe to keep it orzhov while still adding threat protection maybe "Not Dead After All"?

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  5. Sweet deck! I'm kinda surprised that this deck is pretty much just a WOE limited deck – I kinda expected to see some of the Modified payoffs from NEO (or at least Michiko's Reign of Truth).

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  6. Seth you actually punted having lethal vs atraxa, the wicked role token deals damage when the role is putted on the graveyard, playing the other spiteful hexmage and putting its role replacing the wicked would have dealt the 1 damage needed

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  7. The Atraxa endgame at 14:30 had a few ways to swing lethal(frex, Spiteful Hexmage to replace a Wicked Role, summon the Spellbook Vendor to replace one of the Wickeds at battle start while keeping the +1s), and if you didn't notice those, you still coulda swung defensive advantage by summoning Hexmage(B), cursing Hexmage, having Spellbook Vendor(W+1) hit the board, spending the (1) to give itself Sorcerer, and using Wicked Witch adventure(B) to give a Wicked to overwrite the Curse, thats 5 Mana within your colors of WWW+B+[W/B](Which woulda still lost to Twilight but would have put up a better board for an Atraxa or other more grindy tactic)

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