3 Major Changes I'd Like To See – New World



#newworld
Join me in this New World video as I talk 3 changes I’d like to see happen in the future.

–outro (video) – Credit to Cangaceiro
–outro (lyrics) – Credit to Wvrd
https://soundcloud.com/wardmusik/big-damagefreestyle-prodtrapmusichdtv?si=019285291dfd43b0a542ad220b2c44b7
–original remix track beat – credit to TrapMusicHDTV https://www.youtube.com/watch?v=wAeMJkelTfs

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45 thoughts on “3 Major Changes I'd Like To See – New World”

  1. I would love to see to choose people who will fight with you in Wars.. not random losers who cant even move, hit anything and then you are losing zones like nothing… The whole PVP system at this point is just absolute garbage… Healers OP, Fgauntlet 3 shot so if yo uare meele you cant do shit with perma stun lock, AXE is teleporting to you 300 meters with every swing etc… PVP is just garbage. And the 400 azoth transports with full bag are just ridiculous if you cant even store and create your own vial. Like you doing Corruption you do 5 get full azoth and rest is just thrown away… why the cap is not like 10k or so if it cost 400+ with 1400kg of goods…

    Healers will be nerfed huge after they repair the shit with glitching Crit resistance to DMG resistance. Then you will get like 50% more DM and it wont be so easy.

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  2. simple fix to healers is reduce their self healing by 50% which makes even more sense in pvp because then u would be forced to strategically focus the healer so he dosen't insanely heal his teammates. Boom simple fix

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  3. Not sure a mortal strike would negate the 50 healing circles maybe they need to limit the number of life staffs that can Queue for a match. Or scale it down to only being able to receive heals from one or two circles at a time.

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  4. Just add healing sickness when healing yourself x amount of times and add healing sickness when getting healed from more than one source. Healing sickness means reducing healing gained by a %amount

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  5. I'd have a more a more enjoyable time if heavy armor players took a nerf. The amount of people just face tanking and spamming AOE's is way less skill based than targeted attacks. Many people running str con builds deal equal amounts of damage to melee based dex players. Which effectively decreases the variety of player builds. Most people just run medium or heavy just to have survivability and damage with no penalty. A movement reduction or a heavier toll on heavy dodges would be more realistic than what we currently have where they can catch anyone no matter what with AOE's and Massive no aim CC.

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  6. I would like to see different town upgrade costs that scales with server population. Right now we are low pop so the only towns that really get upgrades are Windward and everfall. And we still can't defend against invasions so we are constantly having to upgrade….

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  7. What i would like to see for now.Lets go for 2-3 months from now on, is a ton of Quality of life changes,and bugg fixes what i think about here is be able to open your inventory while using auto run.or make auto run more inteligent if the game detects u stuck on something for 2-3 secconds the game lead you to right and left a little bit or something like that.The other think i think about is bugs.Theese bugs makes the game a lot more anoying then it should be.The pillar of fire skill which is one of the best in the fire skill tree are fucking bugged.95%of time i cant hit the mobs that are un aggrod sometimes even when it is,same with ive gaunlet ice storm the mobs are litterly in the ice storm circle but they dont take any dmg what so ever this abbility is one of the best in the ice gaunlet…..this way if im using theese 2 weapons i miss out 2 main powerfull ability becaouse they are useless at the momment.When u shoot with ice gaunlet a lot of time your carachter models bugs out dissapers for seconds or the attack animation bugs out.If they would push way way harder to make theese changes i would be happy already.Because of this i kinda disaggre with u @Demone Kim Amazon should NOT release any new content or big changes until they fixed the game to a point where the base fundation does not built on sand and everytime they relese something new the game collapses.

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  8. "Yes, I died" great clip and great sword and mask you got definitely New Worldy. I will take all of the above in my future new world please, I hope Amazon developer team are watching your channel and taking notes.

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  9. To expand on the farming skill, I think a similar vein to what Rs3 did, with clan citadels would be insanely valuable. Have a certain amount of resources need to be contributed to the (fort, citadel, castle, whatever) And in turn have a plethora of skills to train within that place. You could have a farm there, You could have benches that don't decay because of trash city owners failing to pay their taxes(I realize this would nullify towns, but frankly ownership is mainly for fast travel and tax collection anyway). You could even have just a simple hangout area for your company. The possibilities are unlimited.

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  10. key for expedition of any kind should be easier to craft Ive been 60 for 1 week now and ive done genesis once… drop the % chance to win good item if needed .. Very fun dungeon but hard to access it .

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  11. Heavy attack removing debuffs got borked when they removed the small AOE that was created when it hits. Trying to target someone with a heavy attack in order to debuff them now is nigh impossible with all the movement and mobs moving around like a pile of ants. LOVE the detailed mounts idea! maybe horses can move better if a blacksmith makes horseshoes better saddles etc.. But the Game needs to hint at a grand scheme,.. a direction, a meaning to it all, I mean a good reason WHY we are gearing up and working hard other than to win wars. And the biggest thing,.. fix all the major bugs that everyone thinks is going to kill the game.

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  12. Except for the healer nerf, I could easily get behind the other two ideas. However, these suggestions are not exactly unique to you. In Alpha, many variations of complex mount systems and the expansion of the guild system were suggested. AGS has shown no interest up to this point in making the game more challenging or to broaden the slcope of the PvE content. As far as I am aware, AGS never during Alpha gave any indication that their design would ever encompass either of those two ideas. I believe that unless AGS can come out soon to show progress towards a PvE expansion of NW, that the game will slowly wither.

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  13. Mounts are the main thing I’d like to see, though the fact that female bodies look like men and the lack of good cosmetics (and dyeable skins) really gets on my nerves. For so many people looking good is the real end game, and there is basically no way to do it right now if you play female.

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  14. I was hoping they would add blight perk to daggers. It's such a strong ailment that it needs to be applies directly to a single target. And twin daggers is an assasins weapon. Like if you have a throwing dagger. Has to hit. But applies blight for 20 seconds. Or a close range ability that has to hit all 3 times to apply blight.

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  15. Healing is not the issue. Bugged mitigation is the reason healing is so strong. If you don't know, a certain perk and a particular gem are bugged right now. Using them individually or in conjunction ramps up overall mitigation by a massive amount. It's so strong that just food regen and potions are more than enough to make a player nearly invincible. Until that is fixed there is no point to adjusting healing impact. — As for mounts, my company has also been discussing pack the pack mule concept. I don't think any kind of rideable mount would be good for this game. IMO Guild Wars 2 messed up by adding mounts. They have travel points all over the map that you can just teleport to with nearly every point in the game being a couple minute run from one of these locations. Mounts had a significant impact on farming radius which is the area any individual player can effectively farm during a respawn window. Mounts nearly tripled this area causing high value farming locations to be overrun when, prior to the mounts being added to the game, the high value farming areas were very competitive. A very similar issue would happen in New World. — I am not against your company suggestions. I think they could be a very nice addition to the if balanced so that small companies can utilize them as well. I hate "zerg guilds" and will never be part of one. Most games that put in guild based features make them in such a way that my guild rarely has any chance of utilizing them because we tend to only have just enough people to participate in end game content. GW2 is a prime example of this as well. You have to be in a large guild in order to do guild rush events or even have enough activity to rank up enough to use guild perks.

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  16. I'd love to see dungeons/raids with much more teamwork required, similar to how Destiny had their raids set up. Not just big bullet sponges, but puzzles, precising timing mechanics, other objectives than just killing the thing – things where if one party member screws up, it's a wipe.

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  17. I believe adding customizable sections/categories in the inventory/storage will be dope.
    I do sometimes carry different sets of armor to help me in different situations (Skinning, logging, mining, etc.) and I think if we could make a category to name it "Mining set" for example would be helpful.

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  18. Nerf tf out of heavy armour, it’s for immobile tanks and people who don’t wanna die. This can be accomplished fairly by having some negative drawbacks on wearing it such as slower attack speed (from the weight) and slower move speed. Diver classes and bezerkers should be in medium armour so buff the damage it gives (whilst nerfing the axe cause that weapon is just nuts) if those players want to run heavy make there be trade offs. And ofc buff light armour that shit stinks, the 1.2x base buff atm doesn’t do anything. Could also add some kind of blight bonus to the light armour but that might be too op. I’m not sure. Also make weapon switching something that just happens, even in cc and animations so the next ability goes off seemlessly when the Cc ends. if you’re going to restrict our combat to only 3 abilities at a time at least let us switch weapons and use them. The weapon switching is so clunky.

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  19. I would like more PvE content that gives you max level gear as I feel that making people grind out crafting to get the best items is a bad form of end game gear progression.

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  20. Animal tamer skill that allows for taming of wild animals for mounts. Better skill allows taming of higher lever or more exotic animals. Low lavel taming? Tame a horse. High level taming? Able to tame crazy looking creatures, like the elemental bears. Said mounts can be sold at tp for nice $$.

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  21. Add more fun pvp system for faction missions to control territory, defend wagon along route with trade goods, or a new Canon set for Fort needs transported from town to Fort. Add rare monsters that spawn across the map randomly. Buff heavy armor, I can barely 1v1 every elite boss as it is now… lol

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  22. I really would like to see blue, epic and legendary craft mods, where we can control the outcome of our products… hitting 200 in job is really hard, not being able to fully control the output of our products is kinda lame

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  23. I would have to say they'd need to add better end game pve elements like actual raids. I know invasions are a thing, however its a gamble in most cases especially on lower populated servers. something like a 15 or 30 man super dungeon with coordinated mechanics.

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