3.22 Radar stats and numbers make little sense



3.22 Radar stats and numbers make little sense
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20 thoughts on “3.22 Radar stats and numbers make little sense”

  1. not too surprising since the radar is as old as the starmap. Hoping with more staff on deck and revamps coming over this year that the ship UI and stuff like ship status and radar are updated/brought up to spec.

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  2. I think radar update may come with MFD or Star Map update. It was mentioned in the UI SCL a month or so ago. They didn’t go into detail but stated they didn’t have the time to speak on it at Citcon

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  3. Besides the weird size 1's on the hammerhead it's nothing new (civilian on vanguard doesn't really matter as they're all the same, yay component choices in year 12). They always had one radar per seat/turret as they need it for the player in that seat/turret to target stuff.

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  4. Hello,
    A seat or turret without radar would not be able to ping or see players chevrons. This explains the large number of radars on some ships but there's no notion of cumulative efficiency.
    There is also the case of ships that don't have the same type of radar depending on the seat, as in the case of the Taurus, for example.

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  5. I really appreciate these deep dives into the stats of SC, even if half the time they don't make sense. A suggestion for what you might want to check out next: Missiles. Been looking at trying to decide the best ones to use, and noticing lots of stats like boost phase duration, terminal phase time, terminal phase angle, tracking signal min, and arm time that I can only guess at what actual impact they have.

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  6. Small rant: When i went to technical university, my teacher inspecting my drawn schematics at the time said : " i can tell what type of person you are just by looking at your work " He went into detail; but the thing is. This talk with him always stuck with me even when I became an adult. CIG always to me had the impression of a sloppy kid rushing to deliver his homework, without care of any sort of accuracy. One example that I personally talk about with friends who play SC is how for years; the number of crew listed in ASOP terminal was off for 3/4 of the ships. It's a silly little thing, that doesn't affect gameplay. But it's such a tiny thing; that if i was on the dev team? I'd be ashamed of such a small, easily correctable error not being addressed for years. I'd do it in my lunchbreak. Cause of my own pride to deliver good work. The same with this radar stuff. You can't even bother to match a military ship with a military class radar from the first moment you draft this and put it in? Did nobody double-check your entry work and said ? "Hey a Vanguard is a military ship, why give it a civilean radar? That's not right" If you can't instantly do something so small right; how do you want me to believe that you can deliver the grand vision that CIG keeps telling us about ? Their mentality of how they aproach things, just feels very off to me for a company that needs to be making something so big.

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  7. The major issue is that small radars perform way too high. Which means they detect large ships farther out than they should. The medium and large ship radars should detect small ships way before the small ships detect them. That is because larger radars push more power than smaller.

    The exception may be the Terrapin, Hornet Tracker, Cutter Scout, etc.

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