20 Things Starfield is missing – A Starfield Game Critique 1080p



Starfield is missing many features that one might expect from a sci-fi futuristic space game. I cover 3 Meta-Issues and 2(1) of these mostly missing features that would be normal in a game of this genre, which is is partly why the game is so one-dimensional. I give a 5 out of 10.

My first video like this – I tried to learn some edits, and am learning edit software – thank you for the view. #starfield #starfieldreview #gaming #bethesda

0:00 Introduction
2:05 Part 1 – Who Starfield was made for
3:24 Part 2 – Meta-Issues
12:08 Part 3 – 20 Missing features
25:20 Part 4 – Exploration Fail

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3 thoughts on “20 Things Starfield is missing – A Starfield Game Critique 1080p”

  1. The theory that they were aiming at a casual audience is interesting. Perhaps they were looking at a larger market than old skyrim fans.

    That changes various ideas about how I would fix this. A very early review I read, from someone who mostly liked it, was that all they wanted was a good procedural dungeon crawler mechanic. That has been done successfully for decades, even in ascii graphics.. and this casual audience aim would solve the MAJOR complaint: the lack of exploration of handcrafted environmental storytelling. It’s just aimed at them, It’s aimed at people who want looter shooter sessions?

    It is baffling to me that they did not even have basic procedural variation of locations, very similar to the base building mechanic.. they didn’t even have skins, or change loot, or messages, or enemy I have heard.

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