20 Things Developers Didn't Think ANYONE WOULD TRY



Players with some time on their hands tend to think of some crazy things in games that the developers didn’t even think of. Here are some great examples.
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0:00 Intro
0:16 Number 20
1:11 Number 19
2:04 Number 18
2:34 Number 17
3:10 Number 16
3:43 Number 15
4:26 Number 14
5:20 Number 13
6:09 Number 12
7:12 Number 11
7:43 Number 10
8:41 Number 9
9:32 Number 8
10:46 Number 7
11:41 Number 6
12:44 Number 5
13:25 Number 4
14:31 Number 3
15:29 Number 2
16:09 Number 1

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24 thoughts on “20 Things Developers Didn't Think ANYONE WOULD TRY”

  1. the red redemption 1 the town you are in, in this video theres a door you can stand against with your face online then make a friend shoot you so you fall into the door, when you respawn you get god mode and cant die <3 maybe they have patched it by now cause its many many years ago I did it 🙂

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  2. I think the bigger Skyrim game breaker was the restoration potion glitch to make super op gear. I got so carried away with it on a play through that all my stats flipped and i was getting one shotted by EVERYTHING. 😂

    Also, there was the casino glitch in Fallout New Vegas where you exchange your chips for millions of caps.

    Those two glitches completely ruined the games for me because i couldn’t help but use them and things were just too easy after. 🤦🏻‍♂️

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  3. i know one in world war z where if you do specific combination and perfect timing you can glitch out of maps and there's actually solid and interactive objects

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  4. The stasis one makes no sense because you can tell which ones are playing dead when you open stasis and I tried stasis so they wouldn't be firing at me as I approached/ get a few hits in before they could fight back. That was the idea anyways.

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  5. I'm honestly surprised they didn't mention having enchantment on a sword that will basically permanently paralyzed a npc that normally can't be killed. To be fair it's not that easy to do but still. BTW don't recommend because you can't get quest from the people that you do it too for obvious reasons.

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  6. Man…as a former Quality Assurance Analyst for Electronic Arts Canada in the late 90s and early 2000s whose job it was to find stuff like this, I can only shake my head and laugh at some of the absolutely FUNDAMENTAL aspects of a basic testplan that had to have been completely ignored to allow some of these bugs, oversights and design issues to go through. It almost makes me want to go back to the industry and smarten these idiots up.

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  7. pretty sure they patched out the halo super jump bug so one would need an early copy with an un-updated xbox… Although not sure if the wraith super jump required being online or not. Kind of thinking it did, but can't remember.

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  8. I just hope in the next TES games merchants have like a % chance to take the bucket off or stop the bucket from going on in the first place and say something. Just to catch people off guard when they try the trick again after having it work for a while…

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