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instead of flesh to stone that shield of thornes spell from life magic would be good, but sadly Cathay don't get that
I think this doom stack is missing a couple sky junk to activate yin yang
With my last Cathay run I started as the brother so his army had 2 sky junks, 2 logma riders and filled out with terracotta's. It was a fun army but def wore itself out in prolonged battles. I gave the sister 4 Terracotta's which worked really well for settlement battles. I filled out her army with the high tier crossbows but rarely used them and may have been just as good with stalking peasant bowmen.
This is the army I used for my campaign. It destroyed Belakor's army at the end, I didn't even use any reinforcements. Super easy to get having Miao Ying's heals make it pretty hard to beat.
5:44 did the miao ying said for the emperor
I find terracotta sentinels to be rather mediocre overall, but against ogres they work extremely well
Best part of this army is ignoring the Harmony mech.
Oh. Poor Irondragon
I think this army would benefit greatly from having like one yin unit for the harmony bonus. Not sure what unit would do best though.
Ogres are no match for humanity
2:35 Been trying to figure out that drag and spin, whats the key for it?
I think the Bear rider Doomstack could bearly handle this.
7:35 the Sentinel slow turning and not moving for a second or 2 was killing me. The delay in orders/model movement is what is driving me away from WH3
Couldn't you add 1 Sky Junk to sit above all the Terracotta Sentinels to provide Harmony?
How you put these two lords together!?
Zhao would make the sentinels stronger, but Zhao doesn't need an army anyways. MF op as shit…
This battle makes me hope that when we start getting DLCs for roster expansion, they'll re-use some of these animations to give us a unit of fast, heavily-armored, Guan Dao wielding shock infantry. As much as I like Cathay's meta of pummeling the enemy with artillery and finishing them off with overwhelming missile fire, I'd like to spice things up a little.
Ni hao meaw and how
They really gotta remove clipping volumes for corpses, it just causes too many issues with units derping out on those. Makes playing with anything but the shortest corpse duration timer somewhat risky, especially if you use flying units (they can get stuck if a model they are trying to attack dies while they are about to land)
Oh god, Legend is turning into Okoii
Looking at the description, wouldn't the jade amulet give only about two and a half winds of magic per each of its 25 seconds activation period?
Also, on the stack: Would removing a few of the sentinels to add either or both of extra casters for the Cathay's power booster or a ranged unit to buff the remaining sentinels make the stack stronger? Or it would be a bad exchange and leave it weaker for losing one of its frontline units?
Miao is definitely stronger when youre already so strong with a doomstack. Healing is worth do much more than a little extra damage especially in expensive armies like this. Pretty much assumed this would be an insane doomstack but totally unnecessary lol
me is a long time player of the series too. Sorry if I might have said something negative bout ya since 3's release. it's a YouTube comment tho so just sayin love this vid. you have been your own beast for years and watching/listening this smashing pleased me
Okoii ? Is that you ?
So the unlimited winds is a feature now?
Since she's a harmony amplifier at 100% wouldn't it be worth dropping 1 terracotta sentinel and putting in 1 ying unit for the harmony buff?
i have a question how do you make saving in disaster battles?
I do want to see what Legend might say if someone sent in an Elemental Bear doomstack for a "rate my doomstack" video 🤔
Why do I watch this and think Total War: Attack on Titan?
im still waiting on the belakor, maw slaughtermaster, maybe a firebelly, and 17 ogre hunter doomstack with all frenzied and maybe a couple grand feasters. seems like the ultimate doomstack in tww3
What's the importance of large or ultra unit scale?
This will lose against Tzeench ~ coz of lots of magic missle units
I swear, this games power evaluation is so off…
My lvl50 1 woman doomstack Miae Ying gets a crushing defeat it autoresolve against 21 Hellstriders, yet once I load in, the balance of power is already 96% in my favour…
Same on campaign map, I own almost the entire map, yet I still can't confederate the western provinces, with their 3 settlements. It's cursed.
Adding one skyjunk might be a viable option, as this is yin oriented and would supply all sentinels with +24 defence bonus (using Miao Ying +100% harmony bonus), which is a pretty massive buff
The guy who sent this in must be blushing
Dragon Blooded Shugangen yin
I wonder if the fact that it was a massive stack of ogres was actually to the benefit of the sentinels. There's a lot less wasted damage from overkilling tiny infantry when you're fighting ogres, and there may potentially be significantly fewer models actually capable of hitting the sentinels, plus the relative lack of missile units.
I was playing Three Kingdoms last week, after getting tired of TW3. The difference is shocking. Three Kingdoms performs so much better, the archer, get this, when they need to turn….just turn slightly, like you know how you might turn left or right, on the spot, they can just do that! They don't need to stop and completely reposition! The engine for TW3 is feeling very long in the tooth.
Something that pisses me off about giants is that they really don’t have great armour piercing. It’s a giant. Any weapon it uses from a tree trunk to a big metal mace should be armour piercing considering that even if it was a blunt weapon, it’s being swung by a giant!
Plus giants aren’t always the slow, meandering lump of shit they’re made to be.
CA should have them be able to run quickly as they can in fact run. Infantry walk quicker than giants and their legs are 50x smaller and a giants stride is still slower.
It’s a joke.
My design for giants would include them being faster, massive armour piercing weapon damage and have a 25% resistance to missile & armour piercing missile damage.
They’re supposed to have very thick hides.
I thought the infinite magic was fixed in the last update?
I thought I was clicking on an Okoii video after I read the title, but I find myself pleasantly surprised
imo, the bloodthirster doom stack would have probably performed even better, since they are anti-large.
Jesus christ, what have they done to Total War? This looks like absolute garbage… anything beyond MTW2 is a disaster. Rome II was a complete disaster, completely and utterly let all original Rome TW players down. Then they remaster RomeTW and they STILL make a disaster out of it…
Total war went to shit after Sega got involved – just look at Company of Heroes, completely ruined such a great series – all pay to win, arcadey as shit – TW going the same way.
those units just sound like a train it kinda annoying
Beast of Nurgel doomstack finish the match totally unharmed "Meh, Nurgel is crap."
Terracotta takes ass loads of damage and has to heal stack at the end "OMG!! SO STRONG!"
lol, i was thinking about The Mummy: Tomb of the Dragon Emperor. Well, if he got this massive army of China-made GUNDAM, yeah it would be a different story :p