16-Gun Broadside – Ultimate Admiral Dreadnoughts Japan 1910 Episode 8



The new class of battleship with their 16-gun broadside have reached the front. Prepare to fire!

This video is not intended for children.

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23 thoughts on “16-Gun Broadside – Ultimate Admiral Dreadnoughts Japan 1910 Episode 8”

  1. You use anything but aggressive and the torp wants "optimal" firing solutions and won't fire especially if you are in a hard turn. Don't believe me? Spend a few hours testing and see what I mean.

    Reply
  2. I really hope this campaign continues to go well. I'd love the opportunity to submit a design in a future campaign. I'm glad the game seems playable again too :/ Congratulations on 100k, Stealth!

    Reply
  3. The reason for ships being damaged when they have evidently never fought you is the effects of naval mines.

    So once your own ships run into minefields, your ships will be damaged to that extent as well.

    Reply
  4. I always assumed that ships coming into battle with damage either had a battle with another nation or hit mines. Not sure how often AI sends ships in for repair either.

    Reply
  5. The BC Kita is like those ships that doesn't look that powerful but in the end it has the highest kill/dmg ratio of the entire campaign,
    It would be nice to see the Kita surviving the entire campaign
    (NVM, she's gone)

    Reply
  6. i just hope they will improve the why how we build and refit the ship, as for now it kinda not logic to have 2 blueprint, 1 for build and 1 after refit and the refit only able to refit the previous version. hope the will be in 1 blue print. that will be great QOL for the game.

    Reply
  7. I am currently at 1923 japan
    Testing my 18 broadside -14.9inch mark 3 with zero weight offset and 6 casemate 8.9 inches 15+lengt with 16% chance of hit at 10km and 27inch penetration… I have sunk 2BB – 1BC
    9 destroyers I was escorted by 3 light cruisers…

    At 10km range y was striking 700damage average per reload (66sec)

    Reply

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