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🎮 The Callisto Protocol🎮
What is The Callisto Protocol?
“In this narrative-driven, third-person survival horror game set 300 years in the future, the player will take on the role of Jacob Lee – a victim of fate thrown into Black Iron Prison, a maximum-security penitentiary located on Jupiter’s moon, Callisto. When inmates begin to transform into monstrous creatures, the prison is thrown into chaos. To survive, Jacob must battle his way to safety to escape Black Iron Prison, while uncovering the dark and disturbing secrets buried beneath the surface of Callisto. Using a unique blend of shooting and close-quarters combat, Jacob will need to adapt his tactics to combat the rapidly evolving creatures while scavenging to unlock new weapons, gear, and abilities to outrun the growing threat and escape the horrors of Jupiter’s Dead Moon.”
From Steam Page
You can buy it on PC, Playstation or Xbox here:
https://callisto.sds.com/en-us/buy
🎬 Extra Credits 🎬
System Specs and Programs used: http://pastebin.com/UTixCRLT
The Callisto Protocol Playlist: https://www.youtube.com/playlist?list=PLspeOI0YmcdOgJCT23Nj_0Yxu5KkE0iw6
#TheCallistoProtocol #LetsPlayTheCallistoProtocol #GaLm #GaLmHD
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I’m actually really enjoying this playthrough now? It’s very samey, and the combat is rough but I’m just enjoying it.
I feel like a lot of sections in this game the game designer teams, from enemy design to whoever is in charge of placing the stores, to even level design did not communicate well. Like the last section had a lot more stores bunched together and compared to the previous and following sections that it makes me believe a different team was in charge of one section. And then whoever made these enemies didn't quite think through how they would interact with level design, considering the areas with nothing but the blind enemies, who are SUPER lenient with stealth take downs, set up so many spikes everywhere or provided so much ammunition when areas were meant to be stealthed that the entire game feels like it is trying to be too many things at once. Like the massive amounts of ammunition make it feel like you need to be more agro, but then the developers didn't think about the inventory system or forgot that it was supposed to be a survival-horror thus the spawn rate of items should have been toned down, even on the second difficulty option.
As a side note, the stealth sections felt very weak, considering how easily the super tanky blind enemies are able to be taken down when they are literally an inch or a few centimeters away from each other. Add in massive amounts of ammo spawning and it feels more like they created the area just for money grinding.
Also where the fuck is that co-warden guy? Captain Ferris or something? They tease that he may have returned hours ago and then he's just gone… like completely out of the picture until either coincidence or until the story needs a propped up villain for some sort of extra boss fight.
I don't think I'd like a VR Goggle or Glasses to watch TV, for different reasons: I don't want to watch 15 minutes of fucking stupid commercials, as I hate them already on the normal TV; watching TV on VR Glasses would probably ruin your eyes, fuck up your perception and put your brain under stress.
I'll take my vr head chip that opens a 3rd eye in the mind and implants in general. I'll be Adam Jensen IRL, I asked for this.