110 vills before 20 minutes?!?!? this civ is too good!!



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26 thoughts on “110 vills before 20 minutes?!?!? this civ is too good!!”

  1. spain is just so much fun to play so im not surprised, also i wished they got conquistadors from the stable, what a sin they dont have that….
    instead they gave conqs to jesuits…. WHY DO JESUITS GET CONQUISTADORS BUT NOT SPAIN?????
    PS: skirm rod on paper shouldnt work, but for some reason its such a GOOD combo.

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  2. Lancers perform well against "lighter" heavy infantry such as Musketeers. However, when facing proper anti-cavalry units like Spearmen or Pikemen, Lancers tend to struggle. Plumed Spearmen have a x3 multiplier against cavalry, making them a formidable counter against Lancers.

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  3. That Culverin-ship garrison-fire micro was crisp as breakfast bacon, I could watch that all day.

    The more games I see the more I realize how amazing Culverins are when they are at the right place at the right time.

    Would have researched Heated Shot too, it buffs their Ship multiplier from ×10 to ×15 (so a C Royale hits ships for 750(!) damage per shot)

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  4. here, the best example of why inca is NOT op.

    hurrcas CANT caunter heavy or culv… and especially not skirm, 23 range against buildings,

    what good are 110 vills and "op" eco and no unit has more than 350 hp if the opponent just makes free heavey on factories…forever?

    look i have cool ships, but can never act with them in the deep, no moose ships, or side attack…but of course op…

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