1,000,000 Tyranid Assault – True Size of a Tyranid Invasion (Part 2) 3D Documentary



A 3D visualization of a Tyranid Invasion. Play Warhammer 40,000: Tacticus https://play.tacticusgame.com/4bvtG0b and use the code โ€œInvictaMayโ€ to get 2,000 Gold and 50 Blackstone (Note: expires June 15 th 2024)

In this Warhammer 40k video we continue to bring to life a Tyranid Invasion. In part 1 we focused on the initial stages of infiltration and isolation of a target planet. This included a review of the Tyranid bioforms set to rain down upon a planet from the Rippers to the Gaunts and Warriors. Now we set the stage for their main assault.

In part 2 we begin with a review of the Imperial Guard army and its fortifications. We then cover the Tyranid assault upon its various fronts. This includes the deployment of monstrous units such as the Tyranid Carnifex.

Let us know what you think of this format and what documentaries in the Warhammer 40,000 universe you would like to see us cover next.

3D Terrain models from Txarli factory: https://txarlifactory.com/
Leman Rus and Auto Canon models from https://sketchfab.com/janovich3D
(see also https://www.youtube.com/janovich)

Timestamps:
00:00 Intro
05:03 Invasion Recap
07:06 Planetary Defenses
08:25 Imperial Guard Corp
10:26 Imperial Defenses
11:29 Supply Depot
16:12 Front Lines
19:29 Flanks
21:15 Tyranid Operations
23:18 Carnifex
25:42 2nd Wave Assault
28:26 Outro

Music from Epidemic Sounds:
After the Fall by Max Anson
Sciophobia by Jo Wandrini
Beneath the Church by Jo Wandrini
Collisions by Bonnie Grace
Galactic Battles by Bonnie Grace
Last Breath of Freedom by Bonnie Grace
The Portal by Bonnie Grace
The Hive Mind Awakensby Christoffer Moe Ditlevsen
Too Close by Jon Bjork

Sources:
Codex: Tyranids (2nd, 5th Edition)
Tyranid Evolution
Tyranid Special Characters
The Devastation of Baal

Credits:
Research = Invicta
Script = Invicta
Narration = Guy Michaels
Art = Penta Limited

#warhammer
#warhammer40k
#tyranids

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50 thoughts on “1,000,000 Tyranid Assault – True Size of a Tyranid Invasion (Part 2) 3D Documentary”

  1. Tyranids are definitely one of the Major enemies in 40k…wave after wave of deadly creatures until you run out of ammunition and are forced to take them on, hand to claw…..

    Reply
  2. Something that GW and the warhammer community never seem to wrap their heads around are their puny numbers.
    During ww2, Germany had about 13.6 million soldiers in boots from a population of about 70 million (depending on how you count).
    3rd reich produced about 50k tanks. This was in mid M1.9. A planet in M40ish should far exceed that:)

    The germans had about 1 million at the battle of Kursk alone.
    1 million nids are nothing and on a planetary scale is a minor skirmish. 10 million is a nuisance. 1 thousand millions (=1 billion), now that is a planetary invasion ๐Ÿ˜€

    And bring up the arty numbers!! Artillery is cheap compared to men, materiel and tanks! 60% of losses in WW1 were due to artillery. About 70-75% in WW2 and about 80-90% in Ukraine right now. Small arms are effective at maybe 100-300m, 300-500 in extremes. Artillery is effective at maybe 3-5km, meaning that warfare today is basically using infantry to move artillery positions forward:)

    Reply
  3. Mate I'm glad you like tacticus but you cannot honestly say that it's fair, that's just a lie. While it provides a little bit more than most mobile games, the game still stalls you rather quickly and the pricing is outrageous.

    Reply
  4. I miss the old lore when the Tyranids would seed the planet with microscopic life that would cause the indigenous flora and fauna to grow at an expedited rate. Within a couple weeks, planets would be overgrown like a jungle. This provided cover for the invading forces, and it made it easier for the Rippers to gobble up all the biomass.

    Reply
  5. Isn't there a thermo nuclear weapon in warhammer 40k
    It would greatly change the course of a battle as well as drones robots landmines and every modern technology to throw at the monsters.

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  6. Love the video and the narrative, very well done, a like well earned. But aren't Tyranids invasion way worse? I mean the real invasions not the narratives ones where the "heroes" have time to follow the plot. For exlample, trygons, mawlocs, reapers and raveners breaking lines of defense if not properly blocked underground and even bunkers has been breach, spore mines raining, tyrannofex, exocrines and biovores going crazy with toxic artillery, tyrannocytes droping on top of the defense bases, infantry or artillery. Flyers blocking artillery with their bodies. A real swarm Armageddon.

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  7. Guard-issue lasrifles don't discharge like that. It's a single, momentary bolt analogous to a gunshot, not a held or persistent beam.
    Also, rigging the bridges to blow is a tactical mistake. Those crossings are valuable chokepoints where defensive fire can converge – the 'nids, like water, tend to favor the path of least resistance, and will naturally funnel to those points, deliberately disregarding their own disadvantage. All that matters to the hivefleet is the biomass it can get from a world, until the cost becomes too much – until that moment, they're all-in with bottomless confidence.

    Reply
  8. I am not a 40k expert but I always feel that in these types of discussions and thought projects the scales are way too small. Here you reference a million Tyranid and then units of Imperial forces numbering in the mere ten's of thousands. The empire though is built on the idea of throwing sheer brute force through numbers into battles. Unless this is just a small outpost planet with a single detachment force the numbers do not add up. Even on Earth today in battles we can see numbers in the hundreds of thousands just in a single country's armed forces. the Imperium numbers in the hundreds of trillions and on planets with Hive cities there can be Billions in a single hive giving the ability of the imperium to swell its ranks into the millions easily through conscription which in the case of a Tyranid attack would be done.

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  9. The composition of the video is a bit off in my opinion. 21 mins talking about the defense line (men, tanks, artilleries, turrets) is extremely dragging. Only 9 mins discussing the invading force, with so much unit varieties and interesting strategies to discuss. Should have been the other way around

    Reply
  10. As the emense million strong horde of tyranids came into sight a lone gaurds man of the reserve core, one of the few survivers of the first attack could be heard screaming –
    Hicks – "we're all going to die" !!!
    Imperial Commisar – "heretic" …. bang !!

    Reply
  11. So I watched a guy set up a Tyranid vs Imperial battle in a TABS mod; Tyranids had the equivalent of a true 'Nid scout force size. One thing that happened, which wasn't mentioned here at all, is that the sheer number of downed 'Gaunts started piling on top of each other, making literal hills of bodies that provided cover for the masses of swarm behind them, and when it came to walls, they literally breached the walls with embankments of dead bodies piling higher than the walls. The Russes can blow chunks in these, but they just end up scattering smaller bits of chitinous matter rather than remove it from the field. At this point, so early in, not much of that would be happening yet, but you'd see snowdrift-like rises of bodies starting in the heaviest concentrated areas of no-man's land. After a half a day or so of fighting, you'd end up with literal lakes of blood in the low-lying areas, making traversal through them a lot harder. All that said, great video- Tyranids are supreme at being existentially terrifying. ๐Ÿ™‚

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  12. This is a great video. The Tyranids would already be terraforming the entire planet full of brood pools and flesh vines infecting the planet on a even microbial molecular level.

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  13. Where the heck are the synapse creatures? I look at a swarm of Termagants that size and go "woah… that'd take about fifty Hive Tyrants to keep in check… especially when half of them die within the first hour." I've always assumed that what the tabletop rules call effective synapse range is considerably smaller than what range synapse would actually be, with the practical synaptic control radius of some of the larger hive ships actually reaching the ground. Meanwhile, a Hive Tyrant (back in my day, we didn't have all your new-fangled Norn Emissaries…) should have a synapse range the size of a small municipality, not… y'know… one city block. This would make localized synaptic hubs largely unnecessary unless the Hive Mind is trying to do something particularly finesse-oriented. I figure this is one of the many ways in which actual codex rules short-change the Tyranids, often dramatically. In tabletop, if there's no synapse around, you could train a Hormagaunt to fetch your slippers. Inquisitor Kryptman has probably done this by now. It's… rather pathetic.

    I also wondered where all the specialist officers were. Commissars were mentioned, but I'd figure there would be a decent-sized Ecclesiarchal detachment of priests. I'm fine with no sanctioned psykers because… y'know… Shadow in the Warp. At the very minimum, I expected a techpriest contingent. Somebody's gotta' be keeping those four hundred Chimeras online.

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