But siding with the baddies should be FUN.
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Honorable mention: Sekiro: Shadows Die Twice, the Shura ending.
Lol funny as your list is immediately wrong. I never regretted joining The Institute. They are by far the best faction. Though it is a very low bar
I did the Cyberpunk 2077 one on a playthrough to see what would happen, and felt pretty empty afterwards. It's annoying that there's more lore in that ending though, Arasaka's plans and goals for the future that you'd never know if you don't follow that path. Plus another depressing nod from Jackie.
I always choose the institute
Jess has been killing it with vids
I was trying to play God of war Ragnarok but 180gb file size I don't it's a lot
Says prince lecroix and then goes over the ming Xiao team up, what?
Feels like the FO4 Institute takes a bit too long to see the regret compared to the others with the FNV Legion barely behind it (which is only quickly regretted by a female Courier)…
In Far Cry 3 you have the choice of saving your friends or killing them to stay with the creepy cult leader who's been manipulating you the whole time. If you choose the latter you get backstabbed… literally.
There IS one thing people overlook when doing the clavicus vile quest and taking the axe.
If you wait and do not complete/turn in the quest, the axe acts as a immovable quest item. Therefore you have a weightless, usable weapon that cannot be removed from your inventory even when arrested or going to the thalmor embassy. (Tested, but not with the most current patches available installed)
And you can still get the mask by finishing the quest line, when you are done with the axe or just get bored having it.
Cita in Far Cry 3 isn’t here? What?
Can't let a list like this go without mentioning Armored Core 4:FA. If you want the "best" ending, the Hope ending that sets up Armored Core VI, then you have to side with the terrorists. However, while working with them you will be approached by one of them for a personal mission. This results in making you an accomplice in genocide and ends with a final mission that's essentially a 4vs1 punishment against some very powerful machines. That you totally deserve. 😅
The Accomplice Ending in Persona 4: The Golden
At 4:27, Cyberpunk 2077 actually they did not create the SoulKiller program. If you follow Johnny's storyline you will find out that a Netrunner named Alt created SoulKiller.
Nobody wants to side with Zlatko in Detroit Become Human because they want to see karma catch up to him. What I mean is that they WANT to see him get beat up by the Androids he abused. And besides, siding with Zlatko leads to a bad ending in Detroit Become Human. And for people who want to play Detroit Become Human, they want to get the best ending.
call it save-scumming or what not. barbas was actually my immortal companion pet for most of the game. barbas makes up for the other 2 pet dogs, that die so wretchedly easy, too. i'm kind of glad i stuck it out with barbas, before trying to buy a pet. although, be warned barbas pushes way more, and harder than the other companions, many, many falls.
Fun fact:
Not only is the Rueful Axe a terrible weapon, but it doesn't actually count as a Daedric artifact either, since getting it won't progress the Oblivion Walker achievement.
in fallout 4, most endings are evil or twisted no matter what you pick like rail road are just as bad as the institute they want to replace humans with non humans. Also other factions only fear them due fact they got better tech them then for control.
Cool list 🎮👏
First one I remember was Dragon Warrior / Dragon Quest. After everything, you can choose to join the last boss, and it gives you a game over, as the Demon Lord laughs and the screen goes black.
So… how did we go from Prince Lacroix to Ming Xiao or whatever?
Finally, a little love to Arcanum! I love that game
The Clavicus Vile quest is even starker in Oblivion. The Masque of Clavicus Vile is pretty crap in that game, and you get it by handing him the sword Umbra, which is one of the best un-enchanted weapons in the game. It's an ebony long sword with zero carry weight, which has a whole host of side advantages in that game.
FO:4 I choose the institute because they have the power to affect real change across the wasteland and I'm running it so get to choose to benefit everybody even if they think I don't. & potentially reverse the damage like another GECK but better. BoS has power, but I'm just a cog. Railroad and Minutemen can help a bit here & there but ultimately are small groups with limited resources fighting against huge groups that are also technologically their superior.
what about persona 5 royal? you can accept the final boss's offer, but it will not be the right choice, esopecially since it will undo everything you have been fighting for
Wasteland 3 mentioned
With Du'met it's not even siding with. It's horrifying blackmail.
To clarify:
it's not the ''soulkiller chip'' inside V's head, its a ''Relic'' -> a Memory Card that keeps an Engram, a Copy of a Person Being, inside it, in V's case the Copy of the soulkilled Johnny Silverhand,
Soulkiller is a Black Program that rippes the ''Soul'' out of a Human to create such an Engram, it was created by Alt Cunningham (the most powerful independent Netrunner in the ingame 2020's) which was enhanced by Arasaka after they kidnapped her,
the Chip ''kills'' V by reconfigurating their Neurons, preparing V's Body to be taken over by Silverhand's consciousness after V got mortally wounded in the Story, the Body starts to get rid of V, sees V as a parasite and attacks their own body by doing so, so that Silverhand can take over
I would actually consider the institute the only faction worth joining in fallout 4. Companions in the fallout series have always been horrible (usually getting stuck in doors or failing to do anything more than carrying your extra stuff and even that you don't need because fast travel is a thing so you should never find yourself in a position where you have "extra stuff") and all the other factions don't really leave a lasting impact on the wasteland. the brotherhood is really only out for themselves, the railroad doesn't care about the commonwealth as a whole, and the minutemen are completely useless and just end up giving you endless "protect the settlement" quests. Which means, no matter how good a job you do with the minutemen nothing actually gets any better. At least with the institute you get a clean bed, fresh food, synth grenades, and a few cool post-game quests.
Morinth from Mass Effect 2 would also be a good one, you have to kill her mother and her romance, literally leads to your death
I prefer the Institute, the only ones that look good and with a future, I do wish we could do more but that is Bethesdas fault
But liberty is dommy mommy😛
In the Casting of Frank Stone, you can side with Augustine as Madi. That would count here, so spoilers below before you read….
If you do so, she promises to help you see your mother again. You then witness The Entity entering your dimension, juuuuuuuust before Frank Stone rams an axe into Madi's skull. Augustine merely comments that she kept her word: you'll see your mother again, trapped in endless suffering in the Entity's grasp, sacrificed like she had been.
The sad part is that they never commit to evil playthrough's
and mostly of the time make it end on a sour note or get karmic justice.
Even though in real life, crime unfortunately does pay.
While being mortally just and doing the right thing usually ends with a tragic end.
Baldur's Gate 3 is one of the few I can name in recent history where being given the choice to be evil actually does pay.
Growlancer generations
Specifically 2 had a few nice branching paths
Including siding with 2 different "bad guys"
Baldur's Gate 2, siding with Bodhi over the Thieves Guild. Half your party ditches you immediately, and your reward is just a less interesting and more generic variation of the same basic quest line with less good loot. And at the end of the day you'll have to fight her anyway.
Diablo IV would've been so much better if you could join Lilith.
The accomplice ending of persona 4 is pretty fucked up
The Institute isn’t any more or less evil than the other two factions. The whole point of the game is the expression of how morally grey saving the wasteland is. But of all the factions, they are the only one who actually has the ability to actually change things for the better.
I’ve never regretted siding with the institute 🧍🏿♂️
Correction on number 3, Bloodlines. The Prince Lacroix ending is not the same ending as the Ming Xiao ending. Spoilers ahead:
If you side with Lacroix, you kill Ming Xiao, take the key and open the sarcophagus together with Lacroix. The sarcophagus ended up containing a time bomb planted by Jack, and as they say, that's all she wrote. So it's an arguably worse (but quicker) ending than Ming Xiao's.