10 Video Game History Facts That'll BLOW YOUR MIND



The video game history books are filled with fascinating stories about how games are made and how players play them. Here are some interesting facts.
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0:00 Intro
0:20 Number 10
2:59 Number 9
4:20 Number 8
5:22 Number 7
6:33 Number 6
7:37 Number 5
8:43 Number 4
10:23 Number 3
11:35 Number 2
12:55 Number 1

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39 thoughts on “10 Video Game History Facts That'll BLOW YOUR MIND”

  1. The excel one doesn’t surprise me anymore. During my senior year in college for my Senior Design Class our teacher made us use excel to design a Turbo Jet engine. Trust me when I say you can do A LOT in excel. What most people know is just the tip of a massive iceberg.

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  2. Dolphin people are absolutely nuts.

    But dolphins in general are just fascinating. I have very vivid memories of going to sea world when that was a thing, and going to the dolphin exhibit where one dolphin had an enormous erection.. The workers and parents tried to hurry people along, my dad thought it was hilarious, wait 30 seconds and there was full on dolphin orgy happening 10 feet away.

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  3. If you read or listen to the book console wars it actually tells the story of the developer pitching the Ecco game while at a work dinner. The book holds a lot of great history about video games and the industry.

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  4. nah some day my dad came home with a cassete game player like a sega , and i used to go ghet alot of these yellow cassetes and play indiana jones in the morning while my parents were sleeping , in bed , some historys are better more rare , idk about other consoles , u live in blshet country.

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  5. well idk man i used to go in the buss station to buy nba cards those long ones when i had some money , and when the games kicked in i had taste , usa with is many consoles and stuff might not have the taste for games like ppl talking here for them is a flower pot , ppl wont like u then.

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  6. Additional interesting fact to Number 4: Many of the people who worked on "Golden Eye 64" would also work on the likewise as good "Perfect Dark" on the N64 and then would went on to form the Studio "Free Radical Design".

    If that name doesn't ring a bell yet: They're the ones behind the back at its time massively popular and stellar good "TimeSplitters" Trilogy.

    And recently have been shut down by the Embracer Group.

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  7. “Here lies RuneScape” I know you wanted to so I went ahead and said it. Old school, 1, 2, 3 all are dead games. I don’t care what anyone says. It’s not 2002 anymore we don’t have good servers like we used to. I miss the days of fishing solo and about 100 other players (exaggerating its like 20 tops) would come fish with you

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  8. I'm not surprised by FFXIV using Excel for game design. A lot of game data is just tables of data, which is what a spreadsheet is. Why create custom software for inputting that game data, when Microsoft already has some perfectly good software that does that task?

    It's likely that they made software to read in data exported from Excel and convert it to the format the game needs. That's something I've seen before in game development. Programming that converter is much less work than creating a spreadsheet like interface which has all the same convenience features that Excel has.

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  9. Its crazy because when you look a lot of games track records from then, a lot of early Ps2 games had been developed in just a year. Looking back now sure we may think the technology was primitive, but for its time it was groundbreaking yet a lot of great games were developed with just a year or two in the oven. Youd think that as technology advanced we'd have a better grasp but it seems like things just got much harder and more broken.

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  10. Re: Fifa and Gran Turismo having scented discs. I have zero doubt that for EA they did that in the hopes that kids would scratch the tops of the Fifa discs so they'd have to buy another copy. All the data on the disc is located on that side. Scratches on the bottom of the disc don't matter much, it's the label side that's important.

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  11. DUDE, no wonder Ecco was a WEIRD as shit game. i remember playing it on the Sega Genesis back in the day and i never could get into the game. The game was ALSO PURPOSEFULLY made harder than it needed to be due to a colab between Sega and Blockbuster. They did this because they thought kids would finish the game in one rental and wanted the game to have more "staying power". The did the same thing with Ghouls ’N Ghosts as well.

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