10 Times Video Games BROKE Its Own RULES



Video games tend to play by their own unique set of rules, but every so often they throw them out the window. Here are some interesting examples in gaming.
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0:00 intro
0:18 Number 10
1:34 Number 9
2:53 Number 8
4:02 Number 7
5:06 Number 6
6:01 Number 5
7:19 Number 4
8:24 Number 3
9:39 Number 2
11:01 Number 1

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27 thoughts on “10 Times Video Games BROKE Its Own RULES”

  1. Fahrenheit/Indigo Prophecy had one concerning quick time events that played out really well. The game had QTEs pretty much everywhere to do virtually everything. You want to successfully do a scene, do the QTE right.

    There's one point where you are being assaulted by bugs in the middle of an interview with the police. QTE shows up. Successfully performing the QTE gets you to get the bugs off of you. Success! Except you're the only one who can see the bugs, so now you look sketchy as hell to the police. To actually "win" that scene, you're supposed to *do nothing*.

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  2. I found out that Mario second goal post stuff as a kid. It was kind of cool. I was mostly aiming to 'break' the game by sneaking Yoshi to the gate and jumping off him to get under and avoid the gate and ending the level to see if it would soft lock me. Finding a secret was kind of cool and made me try a few other weird stuff and finding more secrets.

    Bad secrets are like "Nintendo Power" magazines needed to tell you how to progress or finish the game. Sit in the corner for 1 minute? No one was going to do that.

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  3. What about parasite eve 1, when there is a cutscene that if you watch it you die lol you HAVE to skip the cutscene to run and survive, literally no one expect to get a game over for watching a cutscenes

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  4. I swear I once turned invisible in Halo 3 while playing as Thel 'Vadam (the Arbiter) in the first mission. Mi cousin and I were crazy about it since that's only supposed to happen in Single Player. I got no prove it happened though: I didn't have a phone back then.

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  5. I immediately thought about Armored Core. The higher level enemies would equip loadouts that are impossible for the player according to the rules of the game

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  6. It's tough for me to agree with 9 as an experienced gamer. Since the game made it an obvious path, and specifically told you more about it instead of just letting you jump, really leads to giving it importance. But, relatively new gamers to a genre like this may not yet be familiar with that method of puzzle solving.

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  7. Just a heads up! There are several spoilers in this video. I know some of these games aren't exactly brand new, but there were several ones I haven't had the time to play yet and I suspect I'm not the only one. Probably should've had a spoiler warning at the beginning.

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  8. So… I was actually playing this game and I didn't realize what I was doing and found a 'secret' area in this game, I don't remember exactly where but It didn't show up with a scan and i thought it took 5 explosives (i did 2 and then 3)… but I think it was here and I simply figured everyone had found it and it wasn't important.
    It was of course years after it was found and i played the game years later, but if I would have played it prior I might have found this and gotten semi-famous… but these days there's eggs hidden in plain sight so you never know!

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  9. thers actuly one other rpg that did the mitch conner thing. That was KH chain of memorys. the two final bosses break the rules of the cardgame machincs. one breaks the forth wall and scatters your deck and you have litterly pick the cards back up. Blocks your veiw of your hand. blocks your veiw of HIS hand. and the other one destroys cards.

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  10. Elden Ring does the SNES Mario styled hidden or misleading endings/goals. Whether it be a sneaky path behind a boss you can barely see or an invisible wall at a dead end, being the only way to properly complete particular areas or access others. I don't say progress, as so much of the game is optional.

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