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I noticed that FO76 wasn’t mentioned. lol. I’m surprised that Fallout: Placeholder is still going strong.
I’d rather have a fetch quest in a game than FOMO-driven daily Todd Chores that is 76.
This pony channel is so dead
I played Starfield for about an hour and was mortally disappointed. On paper I should I have loved, sci-fi space exploration that’s narrative driven. Its was just janky drivel. I’m playing Outer Worlds on the SWITCH(!) and it’s much better and more engaging.
I enjoyed the settlement building system in FO4, despite its shortcomings, since you asked.
Starfield was heavily carried by the fact xbox players were starving for a major exclusive game
A lot of these are valid criticisms, and maybe the reason I think they might be losing their sheen. In the 360/PS3 era these games were giant sprawling RPGs that game people the freedom they've craved for years and there wasn't much else, so they were willing to overlook the shortcomings. Games now have taken that and iterated/improved on almost every aspect, so these games are just… Fine?
Starfield wasn't necessarily worse than older releases, it just hasn't evolved and the age is beginning to show. ES6 and whatever new fallout game need to actually evolve otherwise they will devalue their IP.
I have at least 1000 hours each in Oblivion, Skyrim, Fallout 3, 4, and Vegas. But Fallout 76 is still garbage and Starfield is just a shiny piece of sht. There’s no character or soul to them at all and I’m no longer excited about future Bethesda games
Bethesda = boring
Fetch quests would be more interesting if there were things actively trying to stop you from delivering, forcing you to choose between fight or flight (or simply changing the NPC you have to deliver to)
Not going to lie about it: I like fetch quests. Not every quest needs to be a literary masterpiece or even thoughtprovoking. Sometimes you just simply want to: go to dungeon, take down every enemy inside, grab the macguffin, and get back to the questgiver. It's relaxing NOT to think sometimes.
Cyberpunk 2077 needs more recognition, it's the only game where I've had to literally crucify someone, the quests of that game are unmatched
Haters hating on a single player game over a year after it's release…
They should stop streamlining everything about their games. Morrowind is still far-and-away the best TES game, and it's because it isn't made for 10 yr olds. I'll take the bugs all day if the game is challenging and thought-provoking.
Most of Fallout 4's DLCs were not, as you falsely claim, centered around expanding the base-building system. Far Harbor and Nuka World were both large new world spaces with many quests, and the Automatron added robots and the quest to stop the Mechanist. There were three small DLCs that added some building elements but the major ones added a lot of gameplay. Please try to be accurate in your criticisms. There are plenty of valid ones so you don't need to make stuff up.
You guys aren't wrong with the lackluster quality that gets pointed out from Bethesda for most of this video but I have to say my first playthroughs for all Bethesda games is a charisma character that passes speech checks every time just so long as I don't go to fast on the main story or hit a higher level area sooner than my level
I like walking across the map tbh
Someone needs to tell the people at Whatculture this. They seem to have bad opinions in games lol. No ine uses bluesky by the way. Lot of pedos on that sight.
These all sounds like things that have been a part of most BGS games. These can be forgiven if the overall experience is great. When you get them all coming together in one game (Starfield) is when people really have a problem.
Can we have a list for the best types of quests to do?
“Bethesda stealth is outdated” but playing other games with forced stealth, I wish they all had that HIDDEN marker on the HUD so I wasn’t wasting 45 minutes failing the stealth sections over and over.
Starfields main highlights? What are you talking about?

Shush! Now follow this distorted singal and float into some shiny stuff for a shat reward.
The biggest problems for Bethesda games are Todd "It Just Works" Howard and Emil "The Writing Doesn't Matter" Pagliarulo which means the main quests in Bethesda games will always suck as long as those two are involved.
As for the rest, most of the rest of these problems can be cured with mods which is why modders are amazing.
But yet all their games score 80 plus smh. Unwarranted
4 adding the companion approval ruined them. People loved Serana,Boone and the Skyrim mercenaries because they were fun characters but rarely did they bitch about what you do. Being told that Danse doesn't approve of me asking for more money or Sarah is butthurt I capped some NPC that was pissing me off annoyed me.
I enjoy the building system, and am sure there's a good number of people that do
Starfield was a massive success on game pass millions played it, it was what they wanted. I'm 250 hours in and still playing on PC.