10 Secret Choices You Didn't Know You Had In Fallout 4



In Fallout 4 you’re going to come across many choices throughout your playtime that can alter the fates of various characters and factions. But, there’s also a handful of choices available to the you, that you may not have even known about. So here are 10 secret choices you didn’t know you had in Fallout 4.

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50 thoughts on “10 Secret Choices You Didn't Know You Had In Fallout 4”

  1. I wish there was a way to “get rid” of dogmeat. He is one of the most annoying characters. Why people take him as a companion is beyond me.
    You can never sneak with him because he ALWAYS takes off after enemies.
    He ALWAYS gets in the way and moves right in front of you and corners you hole you are getting shot. Worst character ever.
    I “speak to the dog” then dismiss him and never talk to him anymore until the quest FORCES you to be with him.

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  2. The game gives you choices, but not consequences. Fallout 4 choices are just this reward or that reward. Where is the choice to eliminate the Minutemen when you join the institute? No where to be found.

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  3. Dogmeat saluting Elder Maxon is canonical proof that all the BoS haters are WRONG.

    And they should stick to silently helping Settlers open jars or liberating toasters (even though everyone who has played New Vegas knows what a horrible idea this is).

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  4. Urgh…

    1. Everyone knows about this… apply this to all further points too.
    2. Its "The Shadow", even the catchphrase mimics The Shadow's catchphrase… and yes, The Shadow was the inspiration for Batman, too.
    3. Yes… Dogmeat has unique animation.
    4. Yeah, you can screw up Travis' life even more… its pretty funny, because its about the only thing you can do in Fallout 4 with a lasting effect before endgame.
    5. Charge Card is more of a easter egg, and has no impact on the game…the fact it takes a DLC to get a resolve out of it, shows its worthless.
    6. Pretty sure its common knowledge by now, that you can actually find 5,000 pre-war money and hire the lane.
    7. Yeah, characters have alternate dialogue based on when you meet them… do that for Preston Garvey…its not an quirk, its a must!
    8. Thats not the same Mechanist; and yeah, you are immediately informed of this alternative…
    9. Its easy to do, easpecially with the right build and gear… get lucky with a Gauss Gun find, points in non-auto rifles and sniping, and…BOOM!
    10. Oh, you rehashed #7…with exactly the suggestion I wrote…

    sigh
    This list is for new people to Fallout 4 and video games, isnt it?

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  5. It's not the limited number of dialogue options that made people realise the main story has only one single meaningful decision, and it's yet another variation of Bethesda's old standby for "deep moral dilemmas", namely the same "Which shit sandwich would you rather eat?" that they always use.

    Of course, limiting conversation to four options that are always the same — "↑: Question,  →: Negative/aggressive, ↓:Positive/friendly, ←:Sarcastic/‘joking’ " — didn't exactly help to hide the fact that all story-relevant conversations are 100% on rails, with as many "branches" to the dialogue tree as a gun barrel.  The writer decided that this conversation would proceed through points A, B, C, and D, and you will follow this route, no matter what!  It doesn't matter which option you chose at point A; if you're lucky you'll get a variant response A1, A2, A3, or A4 before you're inevitably moved on to point B (or back to point A again, if you pressed "up" to ask a question), then C, and finally D.  The fact that each step of the way has three different "flavours" of moving on to the next point in the line doesn't make those into "choices".

    That's why people say that, not because they didn't find some alternative routes in a couple of side quests.

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  6. FONV ; The setting, the atmosphere, the factions, the creatures, the music, the characters, the weapons , the story , it's all exquisite !

    FO4: Dog…. Idiot dog lovers: AAhhhhhh purfect game.

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  7. You can get an infinite amount of mirelurk meat and exp if you do the castle alone simply kill everything but the boss and sit in the tunnels as she throws out kids to attack seeing the venom can’t get to you she just spams the kids move.

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  8. There's a perk where you can point your gun at an NPC and make them follow you as long as your gun is drawn. Some of the npc's you can take back to your settlement and then use the workbench and assign them to make them become settlers. Usually only works with unnamed characters wastelander etc. There are a few named characters it will work on

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  9. Saving Kent the ghoul is really hard. It can be done but you need to save before going in the room where the cut scene takes place. You have to be fast with vats and kill the ghoul pointing the gun at him. It takes a really powerful weapon

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  10. 11:00: "Of course this will lock you out of finding new settlements" – It won't. You can get all settlements without ever talking to any Minuteman, only downside being that dead Mirelurks at The Castle won't despawn until the Minutemen show up.
    Just be careful with ignoring Preston Garvey mid-conversation. This can break all companion interaction until you get back to Preston and respond to him.

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  11. charge cards are legit in far harbour … you can sell them to vendors there meaning he started his business there, and then tried to spread in commonwealth

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  12. I already knew about all of those.

    If you clear the castle early, the mirelirk nest debris won't clear until the minute men move in.

    Also if you ignor the minute untill after you clear nuka world, and reclaim all your raider settlments, preston wont care that you were once the overboss.

    Also, in one playthrough, I choose not to leave Vault 111. <that was a short game> 🤔

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  13. I always wished the charge card was actually an access card. It always looked more like a corpo door card then a credit card. It would have been so cool if it opened some random door in a prewar facillity.

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  14. I killed the deathclaw before talking to the minutemen. Now I have finished the main quest and still can't talk to them. Preston is just standing outside saying 'what are you waiting for?'

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  15. I didn't have to worry about how to save Kent. The answer is Orange Mentats, Psycho Jet, and a bunch of called headshots. They were all dead before Sinjin even thought of pulling the trigger on Kent.

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  16. Also, am I the only one that knows that Mirelurks are vulnerable in the face? I've lost count of the people I've seen unloading shot after shot into the well-armored bodies and wondering why Mirelurks are so "tough".
    Shoot. The. Face.

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