10 Best "Everything You Know Is A Lie" Moments In Video Games



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27 thoughts on “10 Best "Everything You Know Is A Lie" Moments In Video Games”

  1. It was a lot more than pity for his wife that motivated James Sunderland in SH2. He killed her more out of frustration; the nurses and mannequins represent his being frustrated sexually because his wife was unable to be intimate with him when she was sick, and it's hinted he went to strip clubs (thus, Maria's appearance as a stripper from one). Red Pyramid represents his frustrated, murderous nature, with him repressing his own culpability and hiding the head (possibly influenced by knowing of the Order's pyramid-headed worshippers in art from the town). This is also why Mary is so furious with him. While completing the side content opens up an ending where James resurrects Mary, the canon ending is the one where he drives into Toluca Lake to end his own life.

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  2. Many of these plots kill replaying. Why fight through a whole game, when the twist is that not doing that is the best way out or of preventing something evil. Much better would be groups of which one is a traitor, but every replay it may be another one. Or to make sure that the goal stay positive, and the twist plays out of a different level of understanding.

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  3. I LOVED the original PS2 version of Silent Hill 2. DEFINITELY deserved top spot.

    A few games I'm surprised aren't on this list, though?
    1) Final Fantasy VII
    2) Castlevania: Lords of Shadow
    3) Final Fantasy X
    4) Braid
    5) Metal Gear Solid

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  4. For me, the moment I saw the words ‘Would you kindly’ on the wall was such a gut-punch moment. I actually had to pause the game for a minute or so, just to let the meaning behind those words sink in.

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  5. "Raiden, turn the game console off right now!" leads into more than one WTAF revelations in Metal Gear Solid 2. From that point onward, almost nothing you believed up until that point remains true. And there is still a chunk of gameplay left, so while it is a final act revelation, you are constantly floored with it as you're forced to keeping controlling Raiden through the insanity. And even RAIDEN turns on the player, revealing things about himself that throw player expectations out the window. MGS2 was a game ahead of its time.

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