"Phoenix Point To The Rescue!" Phoenix Point Season 3 – Corrupted Horizons – Episode 93



“Phoenix Point To The Rescue!” Phoenix Point Season 3 – Corrupted Horizons Episode 93 (Hero Difficulty) It may not be the faction ending we are going for, but it’s hard for me to pass a Haven in need. So on to help defend Synedrion.

00:00 – Start Episode 93
06:20 – Synedrion Defense Mission
31:05 – Back to the GeoScape

Don’t want to miss an episode in this Corrupted Horizons (Season 3) playthrough? Here’s the link:
https://youtube.com/playlist?list=PL8GzEzeZzA9g7u2WQlhOftc05fSltV1pU

Here’s a link to the Festering Skies DLC Playthrough (Season 2):
https://youtube.com/playlist?list=PL8GzEzeZzA9g3S75N_Z3NKeFHHGQoevGt

Phoenix Point is the new strategy game from the creator of the original X-COM series. It features turn based tactics and world based strategy in a fight against a terrifying, alien menace. What follows are some various tid-bits of information about the new DLC and the Hypnos update:

Hypnos – v1.13

Geoscape:
-Revealed Havens within the sphere of influence of a Pandoran Base will now give diplomatic bonuses or penalties, based on how long the Pandoran Base has been active after being revealed.
-Attacking a Faction will now increase the Alert level of that Faction towards Phoenix. At High Alert, Phoenix Point can no longer attack that Faction and will have to wait a cooldown time for Alert level to go down. After an attack, the Threat level of missions against that Faction also increases by 1 level for a period of time.
-Rebalanced diplomatic penalties – players will receive higher diplomatic penalties when attacking Factions in which they have better relationships.
-Shared faction research rewards with Phoenix are now spread at different levels instead of being awarded at 50 diplomatic points. The shared research will be at 50% progress and will have to be completed by the player.
-The research reward for completing a Steal Research mission is now shown on the Haven info panel. Players need to visit a Haven to find out what the reward will be.
-After a successful Haven Defense, surviving soldiers from the defending Faction may decide to join Phoenix if they have a positive relationship. The higher the difficulty setting, the lower the chance that a soldier might join.
-(DLC2) Each Archaeology Lab will provide 1 resource of passive income each day for every resource gathering site in control of that type.

Tactical:
-Players will have to use the new Hack ability in order to complete the Steal Research mission objectives, which makes a soldier busy for 2 turns (unable to take action) until the Hack is complete.
-Disabling an eye of the Yuggothian entity will remove a Mark of the Void from a random soldier. A hint to support the mechanic will appear if hints are enabled.

Quality-of-Life improvements:
-Added Cinematics library on the main menu to rewatch cinematics available during the game. Players will need to unlock these cinematics after this update for them to appear.
-Improvements to HUD UI when certain Tutorial hints are showing
-Revised the UI design in the Recruits tab
-Better trigger conditions for the Jet Jump tutorial step in the 2nd tutorial mission
-Main objectives on Geoscape that lead to campaign completion now have a unique icon
-Several hints were added to Geoscape to better explain the Augmentation (DLC1) and Mutation mechanics
-New pause/unpause settings in-game options for Aircraft movement

Bug fixes:
-Fixed a gameplay issue where Action Points would not count correctly after a unit stops its movement animation after spotting an enemy on the map.
-Fixed a rare issue where a living spider drone could cause the game to hang if it tries to move right when a mission is completed.
-Fixed an issue where a mind-controlled soldier by the Pandorans can see and shoot hidden player infiltrator soldiers
-Fixed several issues where Geoscape events could appear in the wrong order after player input
-Fixed the description of the Breathe Mist ability for the Synedrion armor
-(DLC2) Fixed a game stuck when a Hoplite would try to use a shield after its head is disabled
-(DLC2) Fixed texts with missing keys for Hoplite and Guardian enemies
-(DLC3) Fixed several cases where the Myrmidon would clip through collisions after using its Fly ability.
-(DLC3) Fixed a rare game hang after killing a poisonous Myrmidon.
-(DLC3) Fixed a hang during loading screen after completing an Interception Battle with 2 or more Phoenix Point aircrafts present at the location.

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3 thoughts on “"Phoenix Point To The Rescue!" Phoenix Point Season 3 – Corrupted Horizons – Episode 93”

  1. "I don't know if [Cecil] has the right head on to ignore the daze."

    He does, but the Chiron Fuji doesn't have Stomper Legs. It has Heavy Legs. The type that it'll use to stab enemies with.

    "Did you notice that not the three [Fireworms] that we captured, but the three that we were mind-controlling on the map and I think even the Chiron on that last screen before we came here…they got some of our experience."

    I believe that happens if you mind-control a unit that generates another unit. The generated unit remains permanently under your control and is counted as an extra soldier because of it.

    "It was fun mind-controlling my first Chiron."

    I felt like that when I took control of my first Siren. Certainly felt like a moment to cherish. She was pretty banged up though, and was in a patch of fire when I picked her up. So I had my Technician use Electric Reinforcement to amplify her armour and let her exit the fire safely. Then I had my Technician patch her up so that she was ready for service. That was a lovely Siren, that was…

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