H2H DOUBLE FEATURE – Mannfred 2v2 & FRANZ FFA START! Total War Warhammer 3



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29 thoughts on “H2H DOUBLE FEATURE – Mannfred 2v2 & FRANZ FFA START! Total War Warhammer 3”

  1. I cannot wait for episode 2. Fred Durst, warden of the North. Not sure how you always end up with a warden of the North. North's always messed up. Anyways, and Pwn coming to the sad realization that Khazrak is not Taurox. Battlesy just dominating with the tree with all his sneaky alliances and vassals and gifting settlements. And Okoii just off in the shadow realm, having periodic outbursts about Wulfric being shit. The catharsis when he caught him. Amazing guys.

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  2. I want to mention (just in case some people might get put off by this) drycha's quest battle is fairly easy. You can do it with only dryads if you wanted to… Without troubles. I can't tell why without spoiling how this battle usually works, but you'll be fine.

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  3. I think the normal difficulty was a better sweet spot. With the easy mode you end up with the opposite problem, of just constant autoresolves. Some of the best moments of these campaigns, are players taking control of AI armies. Anyway, always enjoy the PVP content anyway.

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  4. I just tried the Beastmen with Malagor working with Skarbrand and its really good. The Herdstone keeps things ruins until Khorne just spreads into it because that doesn't count as colonization apparently. Pretty sure this is where I heard you guys talking about that particular interaction.

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  5. (picks double undead factions) "We didn't think this would be so unbalanced!"

    You definitely don't play much campaign <3 Jokes aside, finding a truly balanced match could be difficult. With all the different campaign mechanics, and DLCs, anything short of a mirror match will be imbalanced somehow.

    Maybe HE vs DE would shake out alright. Could be fun to watch too.

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  6. The blue guy on Festuses shoulder should be named Gonorrhea. Very Nurgle themed.

    So stupid to make buildings under construction have the same color icons as buildings designated for destruction in the previous game. Interface had such nice vibrant colors in the second game. Now it's like some tard spewed menstural blood all over it.

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  7. Corruption is so out of control, too easy for demon factions to spread and hard to deal with as Empire. Turn 14 and Middenland has 100 chaos corruption, 27 Nurgle corruption (and yes, this is normal vs AI as well – Boris instantly folds under beastmen and festus). Empire can reclaim the land… and can't build anti-corruption buildings until they develop the province back up to tier 3, which means constant rebellions and public order problems for ages.

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