Destiny 2 is changing. What does the future look like in Frontiers? (Livestream thoughts)



Destiny 2’s Lore and Story will change fundamentally with Frontiers. The upcoming Apollo expansion is meant to address major points of player feedback. In the preview for Frontiers and Revenant we heard about how we’ll be getting 2 Rise of Iron sized expansions a year, a non-linear campaign with Apollo, a complete removal of the current seasonal narrative structure and an attempt to get more mystery back in Destiny. But is it enough to bring back old players and will it avoid the many possible pitfalls that could arise?
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35 thoughts on “Destiny 2 is changing. What does the future look like in Frontiers? (Livestream thoughts)”

  1. My thoughts on Frontiers: The narrative directors “secret door that was always there” strikes me like we’ll get inside the underpinnings of the system with someone we’ve already seen; this makes me think of the Nine and the underpinnings of the system, they’re history, and the struggle between the 5 and the 4. Maybe we won’t leave the solar system in frontiers but once we “figure out” how the Sol system works, we’ll be exposed to the idea of the Gardener and the Winnower and that will lead to us leaving the system.
    As for the picture with the worship scene showing a rocket, it really looks like the background of the Cosmodrome, any chance we could be going to our past or a time skip into the future where we’re restarting the Exodus program and now some new factions are “blessing” the new ships on their way out of the system?

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  2. I'm a little concerned about the "non-linear" story. That sounds good on paper but that means they have to write interactions with the caveat that some players won't have seen certain other things.

    Star Wars Outlaws suffers from this. All the character interactions are generic to avoid confusion so there's not as much character development. The good interactions don't happen until the third act when the devs are sure you've seen all the important stuff.

    I think books, TV, movies, etc are mostly linear stories because that's how stories make sense.

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  3. Two yearly expansions… so like they did with Curse of Osiris and Warmind?
    Sounds like they want to charge $40×2 a year instead of $60. And don't forget the dungeon keys! $20/key twice a year too…

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  4. I'm pretty confident that the Dread with feature in the new Onslaught mode, especially given that you can see several Grims flying around Fikrul in the Act 1 key art.

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  5. Saw the Dev video with Egregore on EDZ Widows Court Onslaught, I was like "oh…that's not a good thing" vs. dealing with Pyramid tech. The lore of Egregore feeds off of anything with death, but also because it takes over whatever organic environment it's introduced into by default. And then saw it on Europa on Datto's channel, it made less sense for Egregore due to the environment, but then I was like maybe it's able to keep active due to the heat sources in Eventide Ruins.

    We kept calling Nessus a planet this season…so IDK what is considered a planet anymore in Destiny. The planet hopefully is not Eris for Apollo, for the fact Eris's report would have stated there were human ship remains; let alone that she and Mara Sov both would be able to sense people there. The crashed ships with what appear to be some sort of atmospheric scrubbers for terraforming look semi-Bray Tech, seems more like a series of unnamed ("not on the books" so to speak) colony ship(s) that was launched out of system before any of the Collapse. Like Clovis Bray had a ship(s) sent out to start a colony as for the purpose of resupply other colony ships for further system jumping in addition to Rasputin's direction. (Say late Golden Age, maybe before Rasputin was active overseer of system activity, still unsure if SIVA as built before or after Rasputin active…)

    It crashed due to whatever, main crew died, backup activated started terraforming, surface not habitable, underground is, but hostile life on planet or whatever. Lost contact with Sol due to Collapse happening, so whatever ships that would have followed up were stopped due to the Darkness coming (see what happened with Soteria), killed communications out of system by Rasputin, with some final signal burst that says Sol is basically lost, cut all contact, DARK FOREST type thing. Survive.

    For some reason SIVA(if they had it) deactivated due to whatever reason (maybe the Ship AI had some system crash that would take years to fix, or a Rasputin kill command to keep from drawing attention to the colony through SIVA activity during the Collapse) for the survivors, some event happens resulting in loss of knowledge from Golden Age. Total societal collapse into old religious type worship of the engine/ship. No Surface Exploration, the ship bottom and stuff only exposure to surface. It's basically the Ship AI reactivated and realized would have to slowly educate the population.

    Only thing that throws me off is the fact of what appears to be a drained sea with the boat…a boat that is too "old tech" to have been built by space faring (ignoring the boats from Titan in game because that was just super lazy art direction) vs. even older style of a tech/resource limited human population that Apollo art shows.

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  6. My main concern is the amount of actual missions. Echoes basically had 4 missions in it. The opening one, the end of act 1, the end of act 2, and the exotic mission. Everything else had no actual impact on the story and was very much busy work. And having us replay the exotic mission a minimum of 5 times is just ridiculous

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  7. We all agree we miss mystery very much.. But we also all understand data miners are going to absolutely ruin it for everyone. I hope they find a better way to administer the content that dodges data miners.

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  8. Hey Byf, I think it's cool your an optimist. It's honestly why I like your vids. Outside of gaming, I feel like a bunch of folks online are just too defeatist and pessimistic in general. Optimism rocks!! Trusting things will be ok and fighting for good outcomes honestly does wonders for moral, and encourages great things!! ❤ ✨️

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  9. I'll be honest, the narrative isn't enough to bring me back to Destiny because you cover it so well. Unless Bungie brings back the Guardian power fantasy from around WQ's launch and up to Seraph I won't be coming back to it. Narrative and mystery is definitely great, but if gameplay sucks no amount of good story will save it.

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  10. If the devs want to make a more story content without making more zones for it directly, then should watch how other games are doing it. For example all gacha games that is made by mihoyo, they are making smol events with mini games that reward you with items and story, and story in them are good. I know that destiny2 is inherently a shooter, but its should be always like this. Even warframe have alot of non shooter based gameplay that is worth doing.

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  11. “Can’t miss the story” due to the radio, I’ll be honest chief, I didn’t listen to any of saint and Osiris’s love rambling, missed all of it was sort of boring to listen to because the radio messages were too long. Need a better way to implement it , maybe could play it while loading into missions etc, not delay us at a temp spot for a quest step

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  12. I love this channel. I have been following it, even more now since the unfortunate activism that has crept into this game and infected every corner. If I see that they have toned it down me and my son will come back to the game.

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  13. I am almost certainly thinking wishfully about this, but what about the idea that we're going to the distributory? The whole "its like a false book case, with a fake book thats been there the whole time" teaser and the concept art around the ritual stuff REALLY makes my awoken senses tingle. 19:40

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