FIRST LOOK at MW3 Zombies Season 2 DLC Update: What We Know So Far…
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►What are you hoping to see in MW3 Zombies DLC2?
MW3 Zombies Season 2 is set to begin on February 7th and thanks to last weeks Title Update, we now know a fair amount of information about it thanks to dataminers and leakers over on Twitter. It looks like a decent amount of content is in the pipeline for Season 2’s launch so lets go over what we know so far ahead of any official marketing from Call of Duty and Activision.
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MW3 Zombies Season 2 DLC LEAKED: What We Know So Far…
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That wallet would be great. Really hope it's coming season 2
New boss will be tempest from cold war. They will recycle any asset they can.
Bro the avagadro (or however its spelled) also has an emp effect didnt it???
Outbreak was the birth of dmz and dmz was always the beta for mwz.. idk why people still argue this lol.
Boss sounds like a tempest zombie what was the one called in the outbreak that was super hard to beat
The best thing about this game is zombies and they nailed it but there is a huge space for improvements such as :
1- new enemies +bosses + mini boss
2- new weapons
3- new area which entirely of new enemies or just reduce the same old enemies such as manglers mega etc
4- new items
I've never played warzone in my life. Reloaded was so disappointing with having nothing left to grind for that I've been playing warzone the last week
I just want a round based map tbh mwz is good and all but hate the time
Those exfil streaks are kind of pathetic
Maybe Dr. Jansen is Samstag Daughter….M1911 is coming back like Samantha also!😊
MrDalekJD I need help with the Red worm I need the legendary aether tool and the flawless aetherium crystal schematics etc can you help me
activistion ID is sunless_freezin add me please
I feel like the closest enemy to emp would be a tempest
I want them to add a bank to the map somewhere to deposit essence and withdraw similar to what bo2 had on some of its maps
Wasn't there a emp zombie in Cold war before all the bosses or special are from Cold war except the worms
1 new act mission? 😕again no new content no reason to play
I wonder if they’re going to bring back Avogadro as the EMP enemy
Still not worth playing bring back round based
First look? More like story time about what might happen
Wrong, the Tempest is an EMP type zombie and those are in Cold War
Theres SO MANY bugs and glitches and malfunctions in MWZ….
Great Idea! Lets add more stuff that will cause more problems instead of fixing the 100s of issues.
SMH 🫤
I’d be happy if they just fix the schematics not unlocking bug, or recognise everyone that has done it already but it’s not worked and unlock it for us.
Watch them add orda and say it’s new content mark my words
I’m just hoping all this stuff isn’t like the Aether and hope it’s solo friendly
Honestly i hope they do a reset of everything for the new season make us reunlock everything to keep it fresh
Man I love the zombies DLC
I feel like everytime I watch ur videos in regards to season 2 I get less interested now 😢
They should add the MRAP in Zombies
Make ah asymmetrical game, have two teams Players vs entity, 10 players vs 2 or 1 entity players, let's look at Evil dead game, the skill tree as well as the prestige system is by far best example of balance for both teams. Now for spawning zombies, Killing floor spawns zeds in by walking into the map cod zombies spawn undead through windows, gaps and holes, use evil dead idea but instead of 3 spawning max it to 8 or 10 for fps experience. Put events in the game like outbreaks (cold war zombies) or the 3 objectives like evil dead that'll have upgrades heals ect (drops from zombies too), loop it, the objectives spawn in every 5 or 4 minutes for players to get supplies and drops such as (an idea or example) ah wristwatch that cools down action skill, armor that increase health, shoes that increase movement speed, coffee that temporarily gives reload spped by 15% ect, make it into ah endless horde mode vs entity player (s) with mini objectives that keep healing up players and dropping weapons, let's say we're in wave 8, new wave starts from the entity screen. They'll want to travel back to other parts of the map to find new ghostly buffs that spawn in each new wave, when used it'll give the horde ah boost in hp or faster hits knockback, or ah buff gold buff found in the junkyard (these buffs are randomly generated to be anywhere) that let's the entity spawn horde at faster rate etc, this will keep them from staying on the players, it'll convince them to move away from players to get entity points or hidden buffs on they Mini map when hovering over ah namesite location, make the maps regenerate maps, meaning make it rain or sunny or put this location on another spot instead of the same location, in endless mode you have to survive 10, 20 waves to get the evacuate objective to spawn in, you need at least 4 players there to start the objective, to keep the team aspect in check. (Remember this is fps on killing floor or Cod Zombies style content not 3rd person.) Players have classes that expand more classes when dlc or update patches release, that'll give the character Fear/Entity abilities, such as half entity powers half mercenary skills, such as demon Hookshot to get on roofs, turn ah horde against each other with undead substance in ah grenade that'll make them distracted if thrown on player or entity in control of ah horde They'll Attack it. Call on helicopter to attack for 3 mins, or drop down some Ai troops that the entity can not tell if its ah player or Ai and distract them. You'll find these entity abilities in buildings that's randomize locations and these mercenary abilities are in randomize names items locations (if it's ah gun store expect to find ah radio they're, example) normal mode you fight ah big boss in max of 10 or 20 waves in endless mode its balanced to make the entity's skill tree in game to go down 2 or 3 levels in each wave to decrease the entity's power, if human team completes ah objective in the wave the entity level goes down one or 2, if they cannot complete objective and next wave starts the entity stays at that level. Max entity level is 40 or 50, max spawn is 12 beginning is 4. Have abilities that when ah player runs into ah corner near ah window shooting at zombies in front of them, the entity players
Either rush the zombies into breaking through the windows instantly or increase the spawn rate by the windows to surprise players. Similar to cod zombies perks they're perks that you get through the maps that'll give you ah slight boost in status. Prestige has 10 to add to skill tree and 5 additional points that you can increase rates such as boost spawn rate or movement speed. Example spawn rate default is 5, 2 prestige rate increase goes up depending on who the character entity is (this will when in high levels make it so that humn team fights against 150 zombies in wave 1 vs default level 75 . There's jump scares that'll decrease recoil and abiltiy to see players outlines and traps that'll teleport players across the map once ah wave (set trap by the entity) or teleport them into ah objective location in ah small area away from general location (like outbreak in cold war) where they'll have to survive in that one location until the timer ends,they're rewarded and get spawned back into the map, the entity can only do this once or twice (if Perstige) to distract trap players and attack the ones still in the main map. They're customizations for microtransactions on characters and entity's, vehicle customizations and weapon skins. No campaign, endless mode (humans vs entity), pvp (humans vs humans) lost tapes mode explaining the characters complete lost tapes unlock hidden perk or customizations, you'll spawn into the map, chat with pilot wholl teach you how to play the basics tell you what to get what objects to do ect, each lost tape is found in game, the 1st 2 are tutorials in ah bot situation,the others are challenges that have to be completed in ah online game (to make it challenging) to give you these hidden rewards/ perks that contribute to the entire team such as get 25% ammo back each round or increase stun damage by 10%( if the teammate with the perma perk gets down in game the bonus Stats is gone for ah wave or the entire match, its when you get down and you dont get revive you repawn in the match the perma pwrk is gone he rest of the game,if you get picked up or revived its still stays, respwaning decreases your health to 70% healing max 85% getting hit by undead or entity's attacks are increasd to 15% if you get down and respawn again its 30% ect ( because its 10 vs 1 or 2 players this will balance overpowered health perks. You get the tape you go to ah old TV with ah vcr play it and dialogue appears at the bottom of screen exampling the Senario and hidden objective that only the players near the TV or cabin can see. The bonus object is underneath the main object but you don't get ah mark on the map it's all hints. They'res ah easter egg but it makes the entity's maxed out and the fights are longer because your team has to contribute in finding parts to bulid structures and dialogue moments, that'll have you fight the horde at the same time, team coordination is key. This is ah rts/fps hybrid game similar to Evil dead Game but in ah fps or Zombies inspired idea.
awesome we get to fight tempests
mma gloves must be in the gymnasium where the outlast contracts will spawn, the reflection must be water, and sunken ship? this is fun to contemplate, but I'd rather have less broken gameplay and new contracts, and added crafting of items already in the environment like DMZ
This bull crap is not zombies. It’s just another game mode with zombies on it. Real zombies returns this year hopefully
Last electric zombie we had was from outbreak not exo zombies.. sounds like the tempests from outbreak to me as they could emp your vehicles but I could be wrong
I guess the current trend im noticing in the current zombie stories starting from cold war is that we get an enemy human faction at first but the real threat reveals itself later on to be the current leader of the dark aether (Forsaken and Kortifex). I guess this time it is going to be Samantha and Requiem leaders.
Bro this game sucks
Nothing mentioned about a bigger stash inventory, 10 slots is not a lot. Need more 20-25 would be decent, especially for player's that play as intended and don't do duplication glitch.
Me and my cousin finally did everything, our last objective was to do the red worm boss and we did it with only us 2 with 15 seconds to spare
Now that we did everything we are taking a break on playing zombies we feel what's the point if we did everything and have everything already I hope they add tons of content to keep us busy 😅
All these updates but still no words about stash increase 🫥
We had EMP zombies a lot more recent than exo zombies. They had those really annoying Tempests in Cold War Zombies.
A guy on Xbox gave me all the gold schematics and then my Internet decided to get restarted so I lost everything I was so sad they need to add something like the dead drops so we can extract items quickly without leaving the game
Been playing Zombies since Nacht and i do want a round based map no question. I do like MWZ so far and susoect itll keep growing in scale and fun.
Things I dont appreciate at all is the cooldowns and short games. Not impressed with that crap at all.
So far its good, but sort the cooldowns, which are just pushing to micro transactions, and get the game sorted
I mean…..I still love my tombstone lol
Tempest
The Exfil streak would be permanent rewards right? I don't get 10 exfil in one day unless i do a contract and exfil, and then they will have to think in a way of not exploit too and then put a minimum amount of time so you can exfil and count towards the streak