Next up in our exploration of UE5, we’ll be discussing fluid simulation! Niagara is jam packed with incredible features that can create stunning visuals, so come watch these magicians work as we discuss ways to bring any project to life.
ANNOUNCEMENT POST:
https://forums.unrealengine.com/t/inside-unreal-creating-fluid-simulation-in-ue5/533695
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@3:59 Chad Ballsack? o.O
Around 1:10:30 you are talking about setting up the TDR (?) (modifying the registry of the gpu to optimize the work with fluid simulations). Is that something we need to do on the mac too ? I am quite impressed by the result I get on my mackbook pro 16 m1max but if I have a way to get higher fps I would be curious to know how. Thanks
Was the "nvidia smoke box" only running a 2d simulation? https://www.youtube.com/watch?v=9AS4xV-CK14
It is so old i waited for so long, for this to come in games.
Is there a way to record the Turbulence of the river in the last example in a 2d map and use it in game in the water material? That would be cool.
Where did they get these fluids? I can't find them in UE5.
Its pretty neat that its in Niagara. The lighting needs a bit of work though. Those dark edges and no GI/scattering from the fire into the smoke makes it look fake, making it look like an ugly flipbook.
Anyone else seeing these closed captions?… kinda creepy.
It was hard to get more than a minute into this due to the skit, but I'll keep going to see what's going on lol
Why do people keep calling it Niagra? Its Niagara…
Tina is a natural host, she creates a warm, friendly environment. Really enjoyed this demo.
the demo looks perfect
진짜…후디니 인터페이스나 정리하는방법좀 보고배웠음 좋겠다….이딴게 차세대라는게…한탄스럽다……
I have an issue with the 3D flip pool and the “faucet” not showing up at all when I drag them in. I just get the gizmo and an icon. Is it a gpu issue?
For some reason, whenever I use any of the fluid simulation templates, they are invisible. Not sure why, but I hope to be able to use them in the future.
smashing that motherfucking like button
how can you make niagara fluids collide with the mannequin/model in the sequencer? thanks
Is there a way to make the Niagara water hose to emit from a skeletal mesh?
23:50 – Replacing source with fountain emitter
I'm seeing the fluid work for the fountain in the Niagara editor but not in the game editor (I only see the sprites). The presenter doesn't confirm that it's working in the editor window, so no idea if it's something on my end.
Anyone else having this issue?
Next time please make thumbnails with people smaller. It is distracting.
Hello I have some questions about liquid fluid simulation. How can I set the liquid tension? And If I want to set the frame speed but I don't want to set it by the physics velocity, What should I do?
The hambeast is annoying
Are these examples (40mins in) available to download?
I loved the gas fire.
For the Product Developers: It would be great, to create a simplified User Control Panel, a GUI that allows you to change "major" parameters, that does allow you to tweak, size, speed, temperature, smoke density, etc.