The Making of Something Great! – #3 – Let's Play Cat Cafe Manager



Travel to the sleepy village of Caterwaul Way and rebuild your grandmother’s cat cafe. Renovate your restaurant, befriend the …

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18 thoughts on “The Making of Something Great! – #3 – Let's Play Cat Cafe Manager”

  1. 24h format vs 12h format:
    We, folks who use 24h format, don't say "dinner is at 20 o'clock, don't be late!', we still call that 8 o'clock. But when taking business hours or TV schedules or other time tables, we READ/WRITE the 24h clock and SAY the 12h clock WITHOUT adding AM or PM.
    So you look up your train journey and get star time 16:12 and arrival 18:44. So you show up for the train at ten past four and expect to arrive at a quarter to seven, in plenty of time for dinner at eight o'clock. Yar welcome.

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  2. The NPC back stories are a nice addition, and the fact that you have to earn the progression to gradually unlock their stories is the icing on the cake.

    Oh, I wonder if the adopted cats play into the narrative. Like, you get more story reveal after the person adopts a cat from you.

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  3. [Q] What is the purpose of Finley’s boom-box? Does it play music? Merely decorative? Does it add decor rating to the cafe? Because it's a bit obtrusive at the moment.

    Don't you just love it when people gift you items that are bulky and have no purpose and you have to be polite and say "wow thank you so much", but in your mind you're thinking "where the hell am I gonna put this thing?"

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  4. I'm having fun with the different cat luring food. You get a different variety of cats. 🙂 I've had the game crash on me, but thankfully it saves after each day. Whew!

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  5. Hey I wanted to thank you. My dog passed away on Sunday and your cat cafe manager videos and then playing the game myself have helped cheer me up during a tough time. I appreciate you.

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