Patch 2.4 Testing – Bowazon Synergies, IAS, Weapon Switch, Goldstrike Arch – Diablo 2 Resurrected



Hi guys. After the patch 2.4 launch for Diablo 2 Resurrected, I decided to test out some of the new features in the patch and any concerns raised in the community that pertain to bowazons.

The video is a little long but I wanted to show the full detail of what I have tested. Please use the timestamps to skip between the tests and see the test results.

Also, the sound bug that has been recorded in some of the recent videos has been fixed in 2.4.

Footnotes

[Multishot damage synergies]

You will see the tooltip for multishot in the 240% synergy test missing the 240% component in the tooltip. Despite this, the correct damage with the 240% synergy applied is shown in the character screen and the damage has noticeably improved.

Actual damage values:
1) Multishot 0% synergy: 299 – 326
2) Multishot 240% synergy: 540 – 570

Using 8 FPA multishot.

[Strafe damage synergies]

Although the 300% synergy test did perform faster than strafe with just the pre-requisite points only (1 point into multishot, 1 point into guided arrow for 15% damage addition), the results were much closer to each other than what would be expected from such a big synergy bonus. It should be assumed for now that the synergies are applying correctly and that the close results are a result of some kind of luck factor, more extensive offline testing should be done and comments made below this video. Suggested to try maxing out 1 synergy only instead of both to see differences in performance.

Actual damage values:
1) Strafe 15% synergy: 493 – 530
2) Strafe 300% synergy: 875 – 918

Using 2 FPA strafe.

[Increased attack speed]

Some context here: before patch 2.3, it was possible to shoot at 6 FPA. Offhand, the IAS requirements for the different types of bows were as follows: 110% IAS for Matriarchal, Great and Blade Bows, 155% for Ward, Diamond and Shadow Bows. This got patched over in 2.3, but then someone reported thinking that they were shooting faster than a standard 7 FPA setup. This video should put this question to rest.

[Weapon switch bug]

This bug was first spotted in PTR testing about a month ago. This is a new bug that never existed in patch 2.3 or earlier. This bug also happens when you open your inventory from anywhere and unequip your arrows. This bug will cause a lot of grief among bowazon players who happen to need to manage arrows during a fight so a bug report should be made referencing this video.

Created a bug report for the weapon switch bug here:

https://us.forums.blizzard.com/en/d2r/t/unequipping-arrows-removes-skills-assigned-to-action-bar/121817

[Goldstrike Arch casting delay]

The cast delay on Fist of Heavens now doesn’t delay or prevent the bowazon from shooting now. I believe this was fixed as part of making sure all skills with a cast delay do not interrupt other skills. This will play at least a small role in the upcoming bow testing in favour of Goldstrike Arch.

Timestamps
0:00 Intro
1:03 Multishot damage synergies
4:43 Multishot damage synergies results
4:54 Strafe damage synergies
8:49 Strafe damage synergies results
9:02 Increased attack speed
9:44 Weapon switch bug
10:38 Goldstrike Arch casting delay

#diablo2 #d2r #d2 #bowazon

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17 thoughts on “Patch 2.4 Testing – Bowazon Synergies, IAS, Weapon Switch, Goldstrike Arch – Diablo 2 Resurrected”

  1. Thanks for sharing all your work with us. Some info is just so hard to find. I’m still trying to figure what exactly the next breakpoint beyond 80ias is for strafe… I know I’m one of your other videos you shared a link that seemed to say there was one at 120ias but you mentioned you had not tested it. Have you happened to find anything more concrete on that info?

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  2. And these runs were way to unconsistant. Second set your merc was far away alot and might didn't proc as much. You need to do this without a merc. Also no deadly strike or anything like that either. If you want 100%factual testing statistics. You camt factor in the amount of times deadly strike and stuff other then pure damage kicks in. You need to try this again with your no deadly strike from passive skill and naked except that bow with no ds or cb or anything like it and no merc. Strafe and guided both work for sure but I feel multi shot isn't or their calculation was wrong because the damage is less by like 500 for me after the update.

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  3. In my opinion the bowazon has improved slightly. Multi shot is still not quite there. However, I will say that with this patch update they did improve the biwazon to a more viable build in hell. The bowazon was great in norm and nightmare but almost completely useless once you past act 3 in hell.

    I think they should tweak the life and mana leach percentage in order to compensate for the extra mana that maxing multi shot requires.

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  4. Great videos friend! Even though I never played a physical bowazon I still enjoy them, and appreciate the effor that goes into all your testing. I'm a single player fanatic for the most part (although might play the new ladder), and I'm thinking about rolling up a new amazon to try my hand at bows (enjoying the new Infinity spearzon a lot for now). I'm in trouble with the helmet slot, I don't use editor and obviously can't trade. The best I can make at the moment would be a 19 str/14 min/15 max/45 ias diadem, is it something worth creating or should I just go with some unique and save my jewels? Or just make a plain 45% IAS one and save the jewels? Got all the uniques and rolled a Faith GMB for my spearzon's merc as well that I can transfer. Also how do yout think it performs compared to a decked out Freezing Arrow build (with immolation arrow for immunes I guess)? I have been saving up gear for an Ice bowa for a while…

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  5. Created a bug report for the weapon switch bug. See video description for link. Let's give it some attention 👍

    UPDATE: Actual damage values:
    1) Multishot 0% synergy: 299 – 326

    2) Multishot 240% synergy: 540 – 570
    3) Strafe 15% synergy: 493 – 530

    4) Strafe 300% synergy: 875 – 918

    Reply
  6. Bro Qeustion about jeweliers Amour you tell me it’s better to use +30 max damage because 18/18 is so rare ..
    why is 30msx damage better than maybe 40 ed and 15max damage exemple ?:)

    Reply
  7. I would love to see a progression video by you.
    Eg; if you were to start this on ladder, what would your path be for gear/upgrades and what would be your early term goals to set the build up.

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  8. she hits much harder now, it should have been like this from the start. the change that had the biggest effect is the magic arrow damage, it is now a better solution for physical immunes.

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