Starfield Analysis | A Quick Retrospective



Starfield.

Sections:
0:00:00 – Introduction
0:13:14 – On Design Documents
0:29:41 – Argos Extractors
0:58:45 – Worldbuilding
1:25:24 – Terra Firma
1:36:39 – A Classless Society
1:47:08 – Constellation
2:01:21 – Not My First Rodeo
2:20:49 – Temple Run
3:03:42 – The Scow
3:23:12 – Space Force
3:55:06 – Unity
4:20:47 – NASA
4:57:18 – The REAL Game
5:19:20 – UC Vanguard
5:56:20 – Ryujin
6:22:07 – Freestar Rangers
7:17:10 – The Crimson Cringe
7:53:21 – Conclusions

Sources:
Lex Fridman interview with Todd Howard – https://www.youtube.com/watch?v=H9AAnV59ddE
Emil Pagliarulo presentation – https://www.youtube.com/watch?v=Bi51-wjcwp8
British GQ article – https://archive.ph/TTgce
Talking Starfield with Todd Howard – https://www.youtube.com/watch?v=vDNimT0O8LE
Bruce Nesmith clips – https://www.youtube.com/watch?v=JDP8QvuXn0g
Fallout 4 Presentation E3 – https://www.youtube.com/watch?v=HTq3q8e8nhA
Watches Breaking – https://archive.ph/ff6uJ
FACTS with Pete Hines – https://www.youtube.com/watch?v=JxGSCFIhKa8
Emil Twitter – https://archive.ph/Y56uk
Writing the Worlds of Bethesda – https://www.youtube.com/watch?v=41_kixGZM3U
Todd Howard IGN 61 – https://www.youtube.com/watch?v=LUOZsjTwbLU
Todd Howard IGN SoG – https://www.youtube.com/watch?v=4j-PV-sSbXs
Starfield Direct – https://www.youtube.com/watch?v=uMOPoAq5vIA
TKs-Mantis | Bethesda’s Magnum Opus – https://www.youtube.com/watch?v=blQjbbF7HlQ
Pete Hines Tweet – https://archive.ph/k49M1
Constellation Q&A with Emil P. and Will Shen
IGN Starfield Interview w. Todd Howard – https://www.youtube.com/watch?v=0Gs22Sn2VMU
Emil Finds God – https://archive.ph/eI5gz
Emil P. Twitter – https://archive.ph/7t0fz
MattyPlays – https://www.youtube.com/watch?v=vZkcQqupli4
JuiceHead – https://www.youtube.com/watch?v=05ccrMV40bQ
LegacyKillaHD – https://www.youtube.com/watch?v=JJcHaX1sztw
WesNemo – https://www.youtube.com/watch?v=i84Ve084iY0
Legacy Gaming – https://www.youtube.com/watch?v=ZnldnOLfVHY
Star Trek Discovery & Deep Space Nine
YiiK
Retirement Tweet – https://archive.ph/u2ucw
Donnie Brasco

Private Sessions – https://www.youtube.com/c/PrivateSessions

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37 thoughts on “Starfield Analysis | A Quick Retrospective”

  1. I appreciate the positive reception to this video. I've read the first ~1100 comments, hence all the hearted comments. If I heart a comment, that means I've read and acknowledge what was said, but didn't have a response.

    Reply
  2. "A few people have stated that Starfield has coloured loot – this is referring to a loot system like >>>DIABLO<<< or World of Warcraft, where there are tiers of item with colour codes, and the general rule is that yellow and purple items are better than green or blue ones
    […]
    This is not the case for Starfield; A yellow item – which is three stars – will do the same damage as an item with no stars, provided that item is the same tier, has the same mods, and doesn't have an enchantment giving it additional damage"

    Starfield DOES use a coloured loot, and a system similar to the early diablo games, at that.
    See, it subscribes to a the Affix system, and not the Numerical system, to determine rarity and colour – there's a difference, but they can both fall under the definition, of a CLS.

    So what is the 'Affix' Coloured-Loot system?
    In Path of Exile, Diablo 1, and Diablo 2, the rarity of an item' (white–blue-yellow) is determined by how MANY modifiers an item has – not the quality, level, tier or base of the weapon. Here, colour is not a direct equivalence to strength, but rather, a guideline of how many modifiers a weapon has – good, or bad.

    "The colours are just helping denote how many effects an item has, and is generally useful in helping players parse which items they should pay more attention to." – This can be used to describe any white, blue, or yellow item, in any of the above mentioned games – a player will give more consideration to a Yellow, than a blue, or a white, because there is the POTENTIAL it will have better modifiers.

    In contrast, you have a 'Numerical' coloured-loot system.
    In a Numerical CLS, rarities ARE tiers – you'll have your lowest rarity sitting at 100%, as a base, and any higher rarity will have x% higher stats. Using Guild Wars 2 as an example, a blue 'Fine' item will have 125% higher relative stats, a green 'masterwork' will be at 135% relative stats, and so on – a green will be better than a blue, which is better than a white. This is what you're explicitly pointing out, that Starfield is NOT, and you're 100% correct, in this assessment

    So, what do the standard rarities of these Affix-based games look like?

    In Diablo, D2, and Path of Exile:
    White items have no mods ('Common')
    Blue items have 1-2 mods ('Magic')
    Yellow items have 3 ~ 6 mods ('Rare')

    In Starfield:
    White items have no effect ('Common')
    Blue items have one effect ('Rare')
    Purple items have two effects ('Epic')
    Yellow items have three effects ('Legendary')

    Starfield/76 legendary effects ARE your regular Diablo-like affixes, and by slapping colours on them, and by adding additional tiers, Bethesda has subscribed to a rudimentary concept of a colour-based loot system.
    See, in SF, D1, D2, and PoE, you can get crap affixes on a 3*/Magic/Rare item, and it would have the similar combat capabilities to a Common – like the example you used.
    But, In something like Guild Wars 2, a Green item is always going to be 135%, to a 100% Basic item.
    Despite this, Diablo, Diablo 2, Guild Wars 2, Path of Exile, AND Star Field all fall under the umbrella of 'Coloured loot systems'.

    Reply
  3. Wow 8 hours. I do think the game overall is still good despite the flaws but when you compare what you can get in older games like Red Dead Redemption 2 and compare with Starfield it looks like Bethesda has kinda stagnated and it doesn't surprise me that people go back to skyrim again. This game still has potential to improve just like No Man's Sky did so I have faith that all the flaws will be fixed in future updates. The Xbox brand kinda relies on Bethesda to not F*ck up. I personally think Todd is spread too thinly across too many games. This may impact how good future single player open world titles are. You can't juggle so much without it having a negative effect on each project.

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  4. just finished the section on the factions, and while I haven't played Starfield it seems Bethesda's design of these groups was to just take the four extremes of the DnD alignment chart as a base and then throw in shallow nuance or twist. the UNC is Lawful Good, Freestar is Chaotic Good, Rjujin is Lawful Evil, the Crimson Fleet is Chaotic Evil I noted this basic faction design in fallout 4 but stuff like this is meant to be a jumping off point not a static line.

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  5. "Gaming fast food" cuts so incredibly deep into what I felt about this game. You come in, hoping to find something of value every time you open it up until you realize how much time, and at worse money, you wasted trying to feel something that was never intended on helping you feel more than disgustingly satiated by the middling oversaturation of just the right monkey brained triggers to keep you coming back, but never satisfied from it in the aftermath.

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  6. I thought the concept art for the Freestar capital – as rugged, independent isolationists in a cold mountainous region looked cool!

    It’s a shame BGS didn’t add more cities – as imo they should have done BOTH the cowboy Akila city & ALSO the mountainous steppe city for Freestar

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