Every Call of Duty Zombies Pistol



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0:00 – WAW
3:51 – BO1
8:05 – BO2
16:25 – BO3
23:54 – BO4
29:06 – Cold War
34:01 – Vanguard

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43 thoughts on “Every Call of Duty Zombies Pistol”

  1. I love the B23R in multiplayer, but zombies, wow the Five Seven dual wield, and the revolvers. In Cold War, though the 1911 is kinda meh, the rest are rather good especially with dual wield, with the Diamatti was best, but fair if you don't like burst guns.

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  2. Fantastic video, I love the idea behind it. Perhaps you can do one assault rifles next, great work 🙂

    The only one I disagree with is your Cold War Colt 1911 take as compared to all the other 1911s in Zombies, it comes out on top by a considerable margin. One hitting zombies in the head for multiple starting rounds as well as having a barrel that adds even more damage once unlocked. Not sure what you're on about with the weird recoil if I'm honest, looks like a gun firing in my opinion or maybe you just didn't have much to say? It's maybe emphasized recoil, but given its an action-shooter game, almost all the guns would be right? Maybe in the developer's minds, the pistols are harder to control given it's weight-to-gunpowder size so they make them look like they kick harder for a better feel.

    If I had any complaints about the guns model or how the that specific 1911 feels to use is the suppressor gunshot sound like all the suppressed weapons in Cold War; they all sounds identical but at least sound closer to a suppressed weapon than most over cod games. When I was grinding for Dark Matter, the 1911 was one of my favourites to grind with given its immediate powerful shots and high capacity mags for great intervals between running out.

    This isn't trying to be negative but I thought I'd add my opinion of that Cold War 1911. Once again, great video and I look forward to watching your next one 🙂

    Edit: Spelling & Grammar

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  3. I think it's important to note, aside from this being a great video, is the fact that the Boomhilda is exponentially more useful in bo2 than in bo3. I understand the statistical buff it got, but bo3 plays much different than bo2 & Origins is the only map the two games share in common. I think it's important to understand how viable & useful the weapon is in bo2 Origin Egg Speedruns & things of that nature compared to it's viability in bo3.

    With your reviews of bo3 guns, I think the important info you overlooked is how remarkably useful the large majority of weapons were in that game. Also, the Double PackaPunch feature (added that year) made literally every gun viable aside from a few exceptions. This would have been good info to add with Death & Taxes. Not sure of the other bo3 variants, but those are like the Ray Gun in that you cannot add the second pack a punch feature to them at all.

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  4. Ngl, PM63’s in BOCW…

    Are godly.

    Not because our Lord and Saviour says they’re great, but because it’s just straight facts.

    I could honestly say I’ve rolled through Bossfights and using those fully pack’d with either that Explosive AAT, or the freezing one, idk what they were called, but damn, using dual wield PM63’s…MMM! Instant Erection for how good they are.

    That’s my opinion at least lol

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  5. WW2 zombies is a favorite of mine. It has the Reichsrevolver and a trench carbine variant of the Mauser C96. You might have to open some $50 worth of loot crates on the blood soaked Normandy just to get them though.

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  6. I love Double Tap 2.0 with akimbo pistols. It's the same as having 4 handguns at once 😂 also the Executioner has been my favorite ever since day 1, none of my friends ever agreed with me though. Their loss

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  7. I mean…it kinda makes sense for the Python to have the same stats as the .357 Magnum. The Python in real life shoots the .357 Magnum cartridge. Also, is that a real C96?

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  8. unrelated to zombies but in cw multiplayer, the magnums were busted
    as busted as the og mw2 pre-nerf 1887s
    could snipe with them, treyarch even tried to nerf the accuracy for it in multiplayer and it didnt make a difference

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