Build Things To Destroy Bigger Things! – ABRISS [Full Release]



Get ABRISS on Steam: https://store.steampowered.com/app/1671480/ABRISS__build_to_destroy/

ABRISS is an atmospheric physics-destruction building game.Build structures from parts to let them crash into your targets. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes. Build to destroy.
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22 thoughts on “Build Things To Destroy Bigger Things! – ABRISS [Full Release]”

  1. I wonder if this aesthetic has a name? It looks like sci-fi at first glance, but it's not apparent what purposes these structures serve, if any. There are no walkways or doors visible – what we see might be any scale, microscopical or astronomical

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  2. Mildly frustrating that you entirely skipped learning the concept of moves in this game. Think about the trebuchet level. You didn’t have to launch both bombs at the same time. You could let it launch one bomb, explode, then after you clear the debris, place the next bomb and launch it.

    For the level with the laser gun that shoots the back panel, you didn’t have to time it so that you destroy the first wall and then set off the gun on the same move. You could have destroyed the wall, cleared the debris, then destroyed the gun trigger next move.

    Last level would have been easier with two moves also, one move to clear all the stuff alone the rail, then next move to send a bomb at the net.

    There were also times where you “didn’t get why this was happening” because you had misplaced something, a block being half a block off here and there because you weren’t paying attention. I get that that happens since you’re talking stream of consciousness rather than giving the game your full attention, but it does come across as you blaming the game when it is your own fault for not paying attention a lot of the times.

    Sorry to criticize you, you’re literally my favorite channel on YouTube, but this stuff gets annoying every once in a while lol!

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  3. With that second rocket level, I don't think that was aerodynamics at all. By putting things on top but not the bottom, you moved your center of mass above the engine, and the off-center thrust made it spin in that direction.

    Also in that last level, there was no gravity (which I think that halo-y vignette signified) so that's why simply weighing it down didn't work

    And as for moves, you seem to have the option to (if you don't use all your parts) build a second machine after the first one goes off, based on how you have to separately reset after clearing but if you have no parts left it just gives a sorta "death" screen, with each machine being a move

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