No Man's Sky – New Freighter Base Layout – NMS End Game – Captain Steve



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This Channel has Gaming / Video Logs / Talks Content.
Gaming and SciFi Geeky stuff, but mainly No Man’s Sky.
#NoMansSky #nCaptainSteve #CaptainSteve

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Live UK Time Schedule:
Mon 6pm – Starfield Story Progression
Tue 6pm – Cyberpunk 2077 Phantom Liberty
Fri 7pm – No Man’s Sky Live Weekend Mission

Pre-recorded Almost Daily:
No Man’s Sky – End Game
Starfield Scanning Planets
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10 thoughts on “No Man's Sky – New Freighter Base Layout – NMS End Game – Captain Steve”

  1. Sorry Steve but I need to turn off my notifications from you. I get quite a few notifications a day & way too many are from you & most seem to be about non-NMS content, especially lately. I wish you had a separate channel for vlogs, shorts & other games but understand posting them on this channel for those clicks.

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  2. Really loved the outdoor news desk on the deleted base. The only thing better than glass corridors are outdoor walkways. Still in mourning for having missed out on the aquarium. Perhaps it will unlock at some point or be put back in rotation for Quicksilver Synthesis. While I'm partial to the green spaces of cultivation rooms, I'm still slightly annoyed that Freighter modules are color coded. I saw your planetary base without a roof, so I made one with arched walls instead of doors, had fun hugging the walls to evade Sentinels. The whole lot is floating in the air for a bit of whimsy and I'm planning an expansion with chutes and ladders around a central landing pad provided it doesn't need to be grounded

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  3. Hey captain Steve would turning down the SFX in the Options-General help could turn it all the way down and then you would still see everyone just no sound would be made 🥺🥺🥺

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  4. Nice job Captain. Quick question if you don't mind. I'm on xbox and my save of almost 3000 hrs is gone. Keeps loading new game. Very distressing. Any help would be greatly appreciated. Take care buddy and stay safe.

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