Do NOT Sleep on Cassette Beasts! | New Gameplay Trailer!



Today, we’re checking out a brand new Cassette Beasts Trailer that showcases some new gameplay and is dubbed the “cosy” trailer. It seems to show off a bit of the game’s bonding mechanics and even gives us a little hint as to how the world of Cassette Beasts works in terms of those trying to escape the island.

Cassette Beasts Playlist!
https://youtube.com/playlist?list=PLnz81jMG9giWAAnv6Mg-OmT40GIFLVFXI

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End Screen Music: Coromon Ice Mountain Theme
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References:

Cosy Trailer: https://youtu.be/oAnddrXLqXI
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33 thoughts on “Do NOT Sleep on Cassette Beasts! | New Gameplay Trailer!”

  1. I was scrolling through reddit yesterday and saw this trailer. It looks so good. The dev replied to post and answered some questions. I can't wait to get my hands on a copy, I'm loving the music and visuals already.

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  2. So basically, plot wise, it's what if Chaotic was actually MORE creative with its setting details and world mixing(To be fair, three dimensions is pretty creative already in that one).

    Reply
  3. I hope the game doesn't end with some kind of life lession and no one sees each other anymore. That or the whole game didn't matter in the end. Seems like a populat Anime ending that I hate. Otherwise I love it.

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  4. I mean I might get it because it does have a certain charm but in general I’m usually not into fusion type stuff in the genre. I’m more into the games that treat monsters like pets/companions.

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  5. I'm also excited for Cassette Beasts. I like the concept and the art style. I completly agree with your take on the cassette beast having a vibe different from pokemon and the art style is consistent. I think this one and Coromon are indigames with great potential

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  6. It certainly looks interesting and unique showing that it has developed a clear goal for its own approach to the monster taming genre.
    But I've never been fond of the "2D design on 3D placement" that this game is using, and the music + monster appearances are really offsetting for me. I encourage others to look at the game and see if it's for them, but I'm confident that it wouldn't be for me.

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