Jagged Alliance 3 – Ep. 22: The Old Haunt



Today, we investigate the old haunt! Granted, we’re not particularly well-versed in the dos and don’ts of amateur ghost-hunting, but its worth a last Ditch effort.

Maybe we’ll smoke something out.

00:00 The old haunt.
10:45 Doos and don’ts. (Combat)
33:41 Last Ditch effort.
44:35 Smoked.
52:50 Outro & Special Thanks!

I did receive an early copy of the game, but I’m not otherwise associated with Jagged Alliance 3, Haemimont Games, or THQ Nordic in any way. I’m just an oldschool gamer who loves oldschool tactical games. 🙂

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11 thoughts on “Jagged Alliance 3 – Ep. 22: The Old Haunt”

  1. Barry's shaped charges worked well to thin out the first close-range wave. Then I stuck my team in the stone pergola thing with lots of overwatch. I had to come back for the ghost, I believe he only shows after dark.

    Reply
  2. Everytime I fight the 'scooby doo' fight most of my squad will eat a bleeding shot gun attack during the goons first repositioning phase. I thought it was some preprogrammed nonsense to make the fight more annoying!

    Having started using melee on my IMP, I realise that it may be a tad OP too.

    Reply

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