Today, we investigate the old haunt! Granted, we’re not particularly well-versed in the dos and don’ts of amateur ghost-hunting, but its worth a last Ditch effort.
Maybe we’ll smoke something out.
00:00 The old haunt.
10:45 Doos and don’ts. (Combat)
33:41 Last Ditch effort.
44:35 Smoked.
52:50 Outro & Special Thanks!
I did receive an early copy of the game, but I’m not otherwise associated with Jagged Alliance 3, Haemimont Games, or THQ Nordic in any way. I’m just an oldschool gamer who loves oldschool tactical games. 🙂
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Odd choice to not have mouse hold on to the thing for her melee weapon. Doing high single action damage would make here far more effective against enemies with counter attack capabilities.
A haunting episode!
Barry's shaped charges worked well to thin out the first close-range wave. Then I stuck my team in the stone pergola thing with lots of overwatch. I had to come back for the ghost, I believe he only shows after dark.
Was not expecting a Scooby Doo throwback, and definitely wasn't expecting the butler to reference it either 😅
Everytime I fight the 'scooby doo' fight most of my squad will eat a bleeding shot gun attack during the goons first repositioning phase. I thought it was some preprogrammed nonsense to make the fight more annoying!
Having started using melee on my IMP, I realise that it may be a tad OP too.
Jinkies.
Also 44:44 fortune and glory my friends
comment for the comment god!
We bring you "Scooby Doo Alliance", sponsored by Retcon Demolishitions. 😀
Zoinks!
Scouting is kinda dangerous when you're on a timer. Mercs always tend to get mauled by wild animals when one can ill afford the downtime.
It’s concerning that this apparently isn’t the first time someone set the legions camp on fire.