It's Junkin' Time – The Junker Mod – pt.01



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44 thoughts on “It's Junkin' Time – The Junker Mod – pt.01”

  1. So this is basically the Han and Horner faction but adapted for campaign? Sweet!
    Also it fits the theme of Raynor's Raiders pretty well too. As a group of rebel outlaws without extensive logistical support, it makes sense that the Raiders would have to get creative with their weapons and tactics. So you get explosive traps like Widow Mines or jury-rigged gear like Hercs.

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  2. I saw somewhere, probably in Alexa007's video, that mines are literally units with the smartest attack pattern
    For example. if you have a lot of mines, and a protoss fleet goes over it, the machive hivemind will spread shots so that every ship will take exactly as many shots as it is required to kill it.
    It calculates how many "aim lazers" are already targeted at every ship, it accounts splash damage, that's why they are not mindlessly throwing 15 rockets into 1 zergling

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  3. So I thought it was weird to start with the reaper when there is a junker style marine which if memory serves as a huge bayonet which I think would make them great against zerglings and protoss, though maybe give them reduced damage with range but slightly increase damage upclose, however they do get stimpacks but they double pump them stims.

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  4. honestly, i've always felt that marine-medic is too good to be the starter generalist combo, to the point where new players have a hard time deviating from using it every mission. It's great to see a custom faction that doesn't start with a marine variation, and is instead utilising more specialist classes.

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  5. Grant: "Mine! All Mein!"
    Vulture & Widow Mines: "happy noises"
    Kerrigan: "Nah fam"

    Grant: "We gotta treat this medic like a treasure. All medics are Queens"
    Kerrigan: "If she breathes, she's a thot."

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  6. I heard AI song covers, so…
    I assume there is already a Mira voice model so it would be possible. Just a lot of work replacing all the voice lines. I don't know what the modding tools look like so I don't know how feasible automation would be.

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