In episode 45 of Forged in Aeternum, host Scot Lane (Game Director) is joined by David Verfaillie (Creative Director) and Patrick Smedley (Lead Seasons Designer) to talk about the future (or lack thereof) of wards and banes.
The team walks through the process of perk rebalancing based on player feedback and what new perks will be added. They also talk about the new potions and changes to crafting that will be coming to the game.
Community Question #1: If you could buff any perk, what would you buff?
Community Question #2: If you could cut any perk, what would you cut?
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0:59 Are wards and banes disappearing?
1:21 Durability
1:28 Indestructible
2:07 Broad perk rebalance
2:30 Adjustments
2:54 New perks
4:29 Inventory
5:09 Player sentiment
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make tanking more interesting, fortify only for heavy, S&S scale with CON, like healing scales to focus
Maybe Nimble need more presence agains the others perks.
This may be one of the best and most important updates as of recent. I've been on a big break but returned to see the new transmog system. The changes you guys are claiming to aim for has definitely made me want to get back into my fresh start character and play again. My feedback: think about how many outfits a player has been needing to prepare… I have 10 Gear Sets unlocked on my account yet still cant fit all the outfits I have for expeditions because of all the different ward and bane perks that I have to manage across DPS, tank, and healer… In other words, less "required" perks means less outfits to manage, which in turn makes us players happy and comfortable!
When comes the update?
are you going to punish scammers who use a bot? I've been sending complaints about some players for weeks, and they've been playing, and they're still playing. aren't you ashamed?
I love that you're heading towards just Gear Score needed to get into an Expedition. Removing that need to link you gear before you join a group, as that was taking the fun out of the game.
All of this is pointless if you can’t fix game performance
I'm really disappointed in this. A lot of players spend a lot of time trying to get BIS for specific dungeons and situations. This is flattening that curve. It's as though you're making end game (and truly the hardest endgame, M10 dungeons) easier. That's silly. I really REALLY hope that the new perks that replace ward are similarly excellent. Otherwise you're taking pieces that players have spent millions of gold acquiring and stripping their value.
What is going to happen to trophies?
Yo, whens the trailer for the new xpac dropping?????
will the game be good? With David haha good joke good joke. Keep David away from PVP
David standing there like he knows something is really funnier than any joke. xDDDD
Making server with 15times lower rates for EXP,WEAPON mastery and Gathering skills will bring and keep more players than your changes from last year..
Well done AGS after 2 years you still have no idea about mmos. Maybe one day somebody gonna run private server and release potential of this great game.
It would really be helpful to have some idea about how exp ertise is going to be affected with the new upgrades and how gear will be upgraded. Will it still be shards or will it be something else?
In some ways I'm looking forward to this change in the armor and weapons. There's a level of discouragement that goes hand in hand with this change because of the unknown. Hopefully as you alluded to video will result in a reduction of link all your gear in order to run mutations.
When will you understand that as long as your gear follows the perks system, the gear will always get to a point where it's going to be 0 value and needs to be replaced after crafting it and sinking cost into it, because there will always be TOP 3 perks in any role/mode. If you rebalance any of the perks the gear loses value and it sucks.
REMOVE ALL PERKS from the game and make the gear stats talk, and offer gear set bonuses so chasing a certain set is beneficial and offer build support through different means. THIS WILL STILL SUCK.
split PVP AND PVE i want some great Ap in PVE Crazy and some cool things this will help PVP balnce
I would cut the perk "stamina recovery". exhausting a good players stam bar is already difficult and this perk makes it all but impossible to punish that rare mistake.
I'd love to know what MMOs Scot, David and Patrick are getting inspiration from to turn this game around
When you want to put your game f2p before there are no more players online
Changing attributes is too expensive. 200 coin!
Do fcking mount’s stop playing at lvl 40 bcs auf fck walking simulator
This is ur copium reminder that they put a 10hr video up prelaunch of a fireplace. Should have known we would land here.
So cool! wow nice !
For me is because the gear score stay 625 and was easy to get it. That why I dont play anymore. I cant wait to comback when new gear score come.
Great video, but I want to mention the elephant in the room (mine at least)– what will happen to Mutations?: Requirements, # of levels, scaling (umbrals/new resource?), and as you said with Forge– will people have to use and switch between 2 potions for 2 enemy types?
Edit Add: A perk I would buff would add would be Empowering Crowd Control (for weapons to add damage to CC'ed targets, or adding damage after CC'ing — for armor to add fortify)
A perk I would improve would be Trenchant Rend, to make it 2 stacks -6/7 secs – 12sec cd
PLEASE PLEASE add an option into trading post , When you post items to " sort by perk" and auto listing feature and increase amount of items that you can list, you are not sorting the cluter problem by removing a lot of items, you need to increase trading post to at least 500 items, people can control economy regardless of weight anyway, I would remove the item listing limit all togther or at least increase it to 500 plus when we list items to display similar level ( and for max level only max lvl items) with THE SAME PERKS!
so that you can undercut , post , move on, or even an auto listing feature
items showing average weekly price where it will show how much the item sold for in the last week/month, same as maple story trading post has, its huge help when you list items and as new world has a lot of items this TAKES A HUGE CHUNK OF TIME LISTING ITEMS on trading post, please implement that change into the game <3 it will let people do more dungeons instead sitting in town listing items
Where’s the expansion announcement/trailer guys? Gamescom is ending soon.
Any chance to get more potion slots in our inventory?
But is our current ear being sunsetted?
Now the new exigency to play T10 will be "link your potions" 🙃
WOOOHOOO to removing indestructible :D:D:D
My question though: What will happen to the range weapons that had bane 23% to compensate for the loss of cleave attack?? Are you guys going to buff the Chain Attack perk instead??
So health is gonna be the new mandatory perk… 😒
So are split weapon attribute scalings going to be 50% 50% or 100% 100%?
With the removal of bane, is there going to be a range weapon compensation in some way cause people already aren’t using them in M10s even with the increased bane %