The 7 Most Fun Commanders (And Their Decks)



These commanders are SUPER FUN! We are going to show you just how cool these decks can be!

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34 thoughts on “The 7 Most Fun Commanders (And Their Decks)”

  1. Esix is obviously good with those big splashy token generators, but note that you can also use it with things that make food or clues or whatever and have them come in as your or your opponents best creatures. There are some ways to reliably make non creature tokens every turn for when you don't have hornet queen in hand.

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  2. My friend has an obekq commander deck. His strategy is to steal everyone else’s creatures and putting blightsteal colossus onto play with sneak attack. Obeka is not fun.

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  3. I’m not sure if Nimble Obstructionist works in Obeka the way you would want it to, because it says to counter an ability “you don’t control”. Great video as always ofc love the nerds

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  4. For anyone wondering the chance of getting to draw 10 off Niv-Mizzet Reborn if you have 39 lands and 6 cards for each pair is: (60/99)×(54/99)×(48/99)×(42/99)×(36/99)×(30/99)×(24/99)×(18/99)×(12/99)×(6/99)≈01/412170

    In other words you need to resolve the card almost half a million times. (Obviously tutors, fetchlands etc. mess this up a bit, but it usually won't be by that much). The likelihood is at a point where while any given individual person should never expect to see this happen, it probably has and does occasionally happen.

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  5. Craterhoof doesn't create tokens. I don't understand what you guy are saying. I must be missing something. How does having 10 tokens, make 10 Craterhoof tokens? can someone explain?

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  6. does nimble obstructionist work with the delayed trigger of cards like warrior's oath? it says triggers you dont control wouldnt that lose the game trigger be a trigger you own?

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  7. Guys in the comments, what are your most fun Commanders?
    For me it's Minn, Wily Illusionist. Took me totally by suprise, but is the Deck I played by far the most in the last months. Even if your Illusions die, you get something out of it, mostly free ramp. And because you need to leave mana open to draw in your enemies turns you can also play a lot of interaction.

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  8. Having built four of these, I can definitely agree that Obeka is a ton of fun. However, the extra turn cards are a trap. In fact, I've killed another player running Obeka by removing Obeka before the new turn began, when they didn't have a way to replay Obeka and give her haste. My favorite ways to play involve keeping hasty tokens and reanimated creatures beyond their "beginning of the next end step" expiration date. And my favorite play ever with her was when a player cast overloaded Cyclonic Rift during a different player's turn – I asked the active player if they would like to end the turn, and CycRift was exiled without resolving.

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  9. Esix got me back into MTG. Super fun creatures to copy are creatures similar to "Risen Reef" where they see creature types and themselves. 5 Risen Reefs entering in at the same time is drawing 20 cards and placing all lands on the battlefield you run into lol. My deck name is "Exponential Esix" 😅

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  10. Obeka is a ton of fun, it's my favorite deck because if you don't play the extra turns you win differently every time and she feels less threatening to the opponents who won't remove her on cooldown.
    I built it with a good balance of 3 strategies: reanimator, token copies and playing opponents' cards.
    Besides the absolute value engine that can run away with games (or make the other players kill you if you pull the trigger a little too early) it can also be very explosive, when everyone's at a kinda low life total, you reanimate a big creature, copy a buch of time and swoop in for the win.

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