Elden Ring criticism continues to pour in over a variety of issues and after a lot of playtime I think some if legitimate. My time with Elden Ring gameplay has been mostly positive, but there are somethings that could be better.
The Elden Ring classes are part of my live service theory because the RPG details we have about the Elden Ring magic spells added to the Elden Ring weapon skills shows a ton of on going potential. FromSoftware games are very challenging so we may have some Elden ring rage moments.
Right now Elden Ring PS5 gameplay is still the best place if you play the PS4 version for a reliable framerate.
Elden Ring is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment.
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People like to use culture to excuse a lot of things (not saying youre making excuses for them) but just because something is the cultural norm doesnt make it the norm. I’m willing to argue new players had trouble even finding out how to equip and the use the summoning bell; thats just poor design
The thing you have to understand with the game is it’s not like Skyrim.
Unlike most triple A titles in the open world genre the devs don’t care if you miss things they worked hard on.
There is a philosophy they have that if you don’t care enough to work to find it they don’t care if you don’t see it.
To say negative aspects of what is an artistic choice at its core is a nonstarter in my opinion. It’s literally a choice, you can choose to not like it. You can’t say it’s wrong outright though.
My biggest criticism is because of how stagger mechanics work if you want to play “good” or “efficiently” it becomes jump attack the game for a large portion of the open world 😂
"wanting the game to be something it's not"
Don't you see? That's how high profile games are criticized nowadays.
Not to drudge down that rabbit hole, but how much CP2077 criticism stemmed from it not being GTA?
It's very easy to like a game when you try to view the game from the developer's perspective.
I do really like ELDEN RING, but it's not like every single decision ELDEN RING makes, makes the game "better"
But some die hard fans will debate you on that.
Did someone seriously suggest off screen indicators ? Lolll
Personally, I don't play Soulslike games religiously, but even I was cautious enough of my surroundings at the very start to look down and read messages. Exploration is a part of these games and, in my opinion, people should be jumping off a ledge where there's a reachable ledge below, and then a floor below that. You literally have nothing to lose at the very beginning of the game to do this. I find it humorous that some are critical of accessibility requirements, but are equally critical when the game doesn't hold your hand when it's, what, the 9th-10th entry in the genre from THIS developer.
I think the coop is alittle silly, i think they should change the coop because i think killing a boss shouldnt now lock me out of being able to group up with friends. We could before the boss died why cant we after? Now we just dont kill bosses so we can continue to play together. I think that is something that wouldnt hurt or change the way the game works or is played because as long as we dont kill the boss we can coop as long as we want in the area. To me its a silly restriction that should be removed. Its open world huge map and IS NOT Darksouls, its a new game open world and i believe the coop is what makes open worlds fun.
My biggest criticism is the L3 functions. If you're even slightly heavy on the stick, you can accidentally crouch or dismount your horse at a terrible time. This has killed me a lot of times.