45 Details You Missed in Every Zombies Loading Screen (World at War – Vanguard Zombies)



45 Details You Didn’t Notice in Every Call of Duty Zombies Loading Screens From World at War to Black Ops Cold War and Vanguard Zombies

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38 thoughts on “45 Details You Missed in Every Zombies Loading Screen (World at War – Vanguard Zombies)”

  1. I think the Kino der toten loading screen is so iconic because it shows zombies from Nacht der Untoten, Verrückt, Shi No anima, and Der Riese and starting off Ultimis crew at Kino. Listening to Richthofen in the background whenever he trusted other three was funny.

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  2. 20:00 has a lot going on. Sam's left eye is the earth exploding from Moon. The MPD is in the middle with ricthofen's face as a lightning bolt. The original characters can be seen facing down towards a keeper, with zombies on the left and right on her "shoulders"

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  3. The loading screens for The Giant and Der Reise in World at War are almost identical. The eyeball and severed finger were included in both loading screens. It’s Der Reise’s loading screen in Black Ops that differs the most due to the eyeball and finger being removed and the loading screen itself being made more cartoon-ish to match Black Ops’ comic strip loading screen style at the time.

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  4. The full story explains that for the nuke town New loading screen, there was a huge deposit of 125 that broken arrow wanted, but couldn't have because the government wanted to keep it for themselves. Eventually they get it. And that's them drilling for it.

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  5. The Tag Der Toten loading screen is The Tunguska event. Its supposed to be when the meteor hit the earth and the white part is the blast radius. Its a callback to Shi No Numa where it said Tunguska in that hut in the window of the spawn room. Its supposedly where element 115 came from and where the zombies came from. Its basically Treyarch ending the Aether timeline where it started way back on Shi No Numa with the original crew.

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  6. Hey boa do u think the underground city in shadows of evil was originally supposed to be a playable area in the map because when u wall run to pack a punch there are stairs that are starting to go down but have been destroyed the rest of the way? Pls answer (day 8)

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