Eliminators – How Strong in 10th Edition? Space Marines Unit Review



Let’s talk Eliminators in Index Space marines and how they stack up against the competition…

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0:00 Intro
0:36 The Models
2:01 Datasheet
2:56 Weapon Profiles
7:23 Buffs + Synergy
11:29 Sniper Damage Comparison
14:25 Thoughts
15:30 Outro

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42 thoughts on “Eliminators – How Strong in 10th Edition? Space Marines Unit Review”

  1. Man I miss the 5 man eliminator deathwatch killteam from 9th. You could also drop an eliminator to bring a comms array infiltrator along to hand out character buffs to them

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  2. I like the Phobos lietenant and captain in one unit with these guys. Lets you put them right in the face of your opponents character units, and if you win the roll off you just get to snipe them with dev wounds, and if not you can just move them somewhere safe. And with the lieutenant you can move an extra d6 everytime you shoot provided you are taking the instigator

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  3. had a game against two squads of these buggers. playing as necrons where not only are characters important in 10th, they are even more so for necrons. Lost everysingle one of them. First game of 10th was a bloodbath for my characters. left my warriors next to useless.

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  4. I've made a sniper heavy list using Ultramarines. Full squads of scouts and eliminators, plus the vindicare. Bit of a meme list. Have yet to use it yet, but I like the idea. Characters are very important for most factions. Plus the sniper units have decent damage against light and heavy infantry.

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  5. Hi I don't know if you'll see this comment but thank you for all the content. Lifes been depressing but thanks to you I got into a hobby that takes alot off my mind. Keep up the great work!

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  6. Well I found the unit thats more expensive than Scions. $20 bucks per model? GW better be giving these guys the leadership ability and character keyword at that fucking price. Theres literally no standard here and its stupid.

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  7. I made 2x squads using left over bits from the kit. One squad with las fusils. One squad with bolt rifles. They need paint but… damn that profile

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  8. They are great models, it annoys me the other phobos units don't have the cloaks like them because you feel these 'stealth' units are not particularly stealth looking out there in their often bright coloured space marine armour, the whole aesthetic of phobos units I think would be improved with more camo cloaks. I think they are probably a little overcosted though to be honest. You could pick a 5 man devastator squad with 4 lascannons for only 25 more points, I think the main issue comes from them being a 3 man squad, so where 10th for Space Marines is very much about character synergy they can't do much of that as it feels a waste to add a character to a 3 man squad. Plus one of their special rules requires them essentially to weaken their firepower as well if they take the bolt carbine. It's a unit that I genuinely feel, despite the squad size matching the box size, would be better off in a squad of 5, with the sgt defaulting to the carbine if you had that. The scout snipers definitely feel like they have the edge to me, more shots, and the ability to not be shot outside 12" is strong. Hopefully they get some updated models soon.

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  9. I have one El with snipers and Phobos Captain, one with las fusils and Phobos Leutenant, and 5 Scout Snipers with Telion.
    Showed themselves good (2 wins in a row), but a bit less effective than I expected.

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  10. Scout snipers are 15 points a model, Eliminators are literally more than double the cost, but I don't see how they are double the unit in any way. You get 1 more strength and 1 more damage on the bolt sniper to scout sniper, but literally have way less guns, they both have heavy and precision, your stat line is basically the same except a 4+ save on the scouts (but again more of them) both have infiltrators, both have stealth and arguably the scouts have a better special skill not being able to be targeted outside 12", and the Eliminators have to reduce their firepower to get the move, shoot, move. I think its an example where 'free' wargear makes no sense, because you feel like eliminators are paying a lot for the las fusils, but using them loses precision and potentially their role. A bolt sniper + bolt carbine squad of eliminators should be about 60 points IMO, maybe 65 max.

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  11. Nice thing about Vindicare: while he doesn't punch damage through as much, if he does it's pretty much lights out for any marine character or below, while a Eliminator or Scout squad have to roll real hot to take something like that out. Which definitely has a much stronger moral reaction and people will adjust if they know one is lurking about because of the delete potential.

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  12. I recently ordered and built Eliminators and Phobos Librarian, with all bolt snipers on the Eliminators. My reasoning is that I won't need the extra move since the Phobos Librarian will protect them, and I want all the damage I can get. Both from standing still and the extra sniper on the Sgt.

    But now I want a Phobos Librarian sculped sitting on a box with a cup of coffee as he's babysitting the snipers XD

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  13. I'm excited to use them, but I'm coming from a different place to most people. Recently returned to 40k, only ever played Tyranids, but recently felt that it would be nice to also have a thematic space marine army to sit alongside my hive fleet for demo games and a bit of variety. To that end I've combined the leviathan marines with a combat patrol box and the assault marines plus outriders from the 9th starter box. Starting to have a force up around 2000pts. I think from that point of view these guys do offer me something unique and fun to use compared to the rest of the starter force, and by picking up a Phobos librarian i then have options with the eliminators and infiltrators for some interesting shenanigans. Optimum? Perhaps not, but fun? I think so!

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  14. So I recently played 1 of each type of eliminator unit to see how they do. I played against grey knights. I find with infiltratoring them, everyone shoots them first. The -1 kind of helps, but they're not really durable at all. Lost 2 Las fusil first turn, but the last one I got lucky n rolled a 6 for devastating wounds n rolled a 6 for damage. Finishing off another dreadknight. The eliminators with sniper rifles didn't do much damage n I lost only 1, n used them to gain points. I didn't use carbine. Because I really think u need the devastating wounds to do anything. The high toughness was felt, n Oath of Moment really helps them out. Can't wait to try them against another army. I think they will be great against some armies, and very mediocre vs others. Also, I couldn't get my invictor tactical warsuit in range of his ability, because of the height on the building….sad lol.

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  15. unrelated thing, I just recognized that basicly (except cutlists and alike) every damn of my Chaos units has a leadership of 6+, how lazy is that? not even a maniac of a helbrut has a lower, just Abaddon and the Apostle have 5+. What a shit design. Same goes for Space Marines, where every Intgercessor and Tactical Squad has the same Ld as a Veteran squad …

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  16. I think the biggest reason i like Eleminators over Scout Snipers is that i have a hard time investing in anything from the firstborn model range at this time. If you already have the models in your collection, thats a diffrent story.

    That said, im running a Lasfusil Eliminator squad in pretty much any Black Templar list Ive built so far.

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  17. I prefer scout Snipers. They are cheap for Marines and are great for objective camping in my lines or taking 2 squads and using them to help screen deep strike units. Eliminators are fine but more expensive and if I am taking las weapons, I would rather pay more for devastators instead.

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  18. Despite the monopose kits only coming with the bolt rifles they are still perfectly fine. Anyone who is going to give you crap about "oh well technically they arent modeled with the las fusils" isnt someone worth playing against to begin with.

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  19. Played against nids monster mash with 3 of those yesterday
    Honestly the are really good and cheap, provide screening, good for secondaries, can play keep away really well
    All of this while being able to casually put 2d6 mw into tyranofeks
    You have to consider that while las fusils are worse lascannons against no inv 10-11 tougheness, lascannons can also go down to wounding on 4+ or 5+, add to that invuln fuckery
    And potentially "sniping" 6 scions/SoB with shot is also fun

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  20. Have to say I'm really not impressed with the unhealthy improvement of sniper profiles. Vindicare being the worst offender. What's the point in me even fielding any good characters when they're just ripe for being picked off by very cheap units?

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  21. Fun thing with the Sniper Buss, 2×3 Eliminator with Instigator.
    Impulser move, Eliminators Jump out, shoot, move inside the Impulsor, and shoot again with open toped. You get 4x shooting for the price of 3 (impulsor is the same price as one Eliminator squad) and a heck a lot more protection.

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  22. I had a decent chunk of success with my eliminators, i ran 2×3 las fusils in an inpulsor, and as im deathwatch, a spectrus kill team with the 2 bolt snipers, 2 suppressors, and 6 infiltrators with the comms array for 5+ cp refund, joined by a phobos librarian making them untargetable over 12" . Targeted them with kraken rounds most turns, and got more refunds than i should have lol. But most deathwatch strats let you pick one unit or two kill teams, so when you take multiple kill teams and do this combo, you can essentially gain yourself some extra ap when you need it, ontop of that, a captain can join another kill team, and use the same strat again for free, meaning in one turn you could have 4 kill teams gain 1ap and 6" range, for 1 cp with a 1/3 chance of a refund.

    It seems to be a really good combo, except the kill teams are either underperformers or in the case of the firstborn one, quite overcosted imo.

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  23. I think plunging fire will assist with additional -1 AP. Also for the scout snipers the landspeeder is an interesting and very cheap option. I planning on running 10x scout snipers with Sgt telion

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