Will Elden Ring's Open World Be Empty And Boring?



In this video I talk about the content density and reward systems of Elden Ring and contrast them to another popular open world game Breath of the Wild.

I explain the problems typical of the open world genre and how Breath of the Wild and Elden Ring resolve those issues.

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30 thoughts on “Will Elden Ring's Open World Be Empty And Boring?”

  1. Honestly I think empty space really adds to some open world games. BotW is a perfect example, you listed the amount of empty space in the game as a downside but I feel like it's one of the most important things for the overall vibe that game has. So much time is spent on your own, with your own thoughts, listening to the tapping of your feet or the jingling of your equipment. That feeling of solitude and space actually creates a feeling kind of similar to souls games. Just you on your own against the world. I think if they can capture that in Elden Ring it'll fit really nicely.

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  2. Let me explain what ppl like me are worried about. Emptiness isn’t really the way to explain it. I think the issue is lack of npc’s and dialogue/decision making. There doesn’t seem to be any npcs that you can have random encounters with or branching dialogue options. Can one persons game look different than another’s?

    And you saying the network test is an example of how full and good it is as far as rewards would be a valid point if the items in the network test were the same as in the finished game….but they arent

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  3. 6:13 I live in southern Nebraska. Literally the center of "fly-over" country. Over the years, I've learned to actually like the dead open spaces around where I live. So, when it comes to video games, I almost sort of appreciate area that have little to no exploration value. I enjoy just wandering in the game. I don't always have to be doing something. Maybe other people feel the same….

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  4. dude those people that say the graphics dont hold up must have never played from software games. they might not have the most fleshed out graphics by todays standards but they make up for it in world design, architecture and character design. the graphics dont matter. the way it is right now is sufficient enough to deliver a great experience as from software titles always do. if you make a decision of playing or not playing a game based on graphics, you dont know what good games are. sure good graphics are nice but they dont even make up 50% of whats important in a game.

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  5. To me empty spacing in Open World Game is one of the most important thing. I really like the open world of AC Valhalla because they were hidden things everywhere but enough space in between so I have time to appreciate the beauty and the scale. For me it's more immersive that way. It's like music, what makes music is now how much notes you can put but more about how much space there is between the notes

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  6. please somebody tells me the title of the song thats running from minute 5 im convinced ive already heared it before and its from dark souls but i cant succeed to remember its name

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  7. One of the things that can make an open world feel empty and lifeless is the randomness of the layout. You want a world that feels lived in and I don't mean just slapping down random NPC everywhere I mean make the world feel like NPCS live there. Roads that make sense, Campsites for NPCs and Enemies, one example I use in bad layout is Black Desert, just dropping in enemies everywhere it doesn't feel like a world that's livable. It might as well be a zombie Apocalypse with survivors hiding in Forts. Need the world to feel like NPCS travel the roads Camps the woods, live in the Shacks or once lived in the shacks. Use the Market places and Merchants, and not just standing there alone for all of eternity until a player walks by. Same with all the places in the world. Got to plan the cities how do they get their water, their trade, Where's the residential areas, the Market areas. Where's the Guards areas, rest areas so on. Very Few games do this right, and though i'm not a fan of WOW it's one example of a game that did it right, at least for the early areas, as you progress the zones get more lifeless. I always hated the Zombie Apocalypse layout of open worlds with just random mobs of enemies thrown out everywhere, This is what i've seen so far for Elden Ring which has me worried, I hope it's just the testing layout and they at least try to put the monsters in spots they should be like Abandoned forts Dungeons, camps. Away from the main roads where not so useless guards could fight them. Have to make the NPCs seem like they are useful for something.

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  8. After seeing Yasuhiro kitao's few words to fans, and being told that the idea for Elden Ring, stemmed from the idea of creating a Dark Souls on a grander scale, I feel that is assurance enough, Fromsoftware hasn't disappointed before & i don't see why they'd start now

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  9. But there was a network test…..you could see the world is full of stuff to do and fight. What are these concerns founded on? Lol. Also this is a Miyazaki game, there’s going to be all kinds of lore to discover in a way breath of the wild didn’t really do.

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  10. Im sick of open world games. I dont have time to go from point a to point b with nothing but empty space in between. I need to play a demo before i get the game. ive played the other souls games and none of them were open world.

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  11. “the open world will be empty and boringgggg!! ughh it’ll just be a bunch of big structures and you’ll just be on a horse.” — a guy who probably still claims shadow of the colossus is a masterpiece

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  12. Seeing how none of the reviews so far even mention the word QUESTS nor NPCs… I'm gonna have to wait and see. There's plenty of pretty landscape, mythical monster games out there. I need more.

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