Bad MTG Combos That Actually Work (part 3) | Magic: The Gathering
Check more MTG combo videos:
Bad Combos That Actually Work (part 2): https://youtu.be/fcBSF6ZO7sQ
MTG Combos That Used To Be Broken, Now No One Plays https://youtu.be/mleLQ1vhOUI
Bad Combos That Actually Work (part 1): https://youtu.be/SCJrQVaGMT4
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If you love more Bad Combos That Actually Work, watch this: https://youtu.be/fcBSF6ZO7sQ
Also shout out to Jacob Meagher for this awesome combo: Heroic Intervention on Cacophodon + Emmara, Soul of the Accord + Equip with Sorcerer's Wand + Arcane Adaptation (goblin) + Skirk Prospector + Banefire!
Saproling burst strat doesn't work because each creature token would get weaker as you make more of them. And since the battlewagon's power is equal to the power of the tapped creature, and they each have power equal the number of tokens on saproling, you'd end up with 6 1/1s hopping onto the battlewagon
doubling season instantly doubles the counters a planeswalker enters with, so you can use the -6 ult as soon as you play it.
Dont do pony tricks with peer into the abyss! Add fast mana to your deck and it just becomes a more expensive but more consistent ad nauseam!
Nevinyrral's Disc and Darksteel Forge. Add in unwinding Clock if you want to do it during each player's turn.
Peer into the abyss is the card you wanted
The swans/assault/life from the loam was an auto win combo in standard back in the day
I call disqualified on seismic assault and Swans of Bryn Argol, it was actually a really successful combo deck in standard, all you needed was a dredge land like Dakmor Salvage to essentially go infinite and you could use life from the loam to do damage in a binch until you drew that land.
Doubling season only works on its in play when you cast Dak, it won't double the counters when you activate a loyalty counter
That second to last combo with like 20 cards to it if they would have just substituted an eldrazi or a draco they would have had 20 plus damage on turn one
easier combo for altar of the brood just add a Zellix, Sanity Flayer, and whenever someone mill a creature you get a token that will make them keep milling.
Add Invigorate to that multi-card combo with the Uktabi Drake to make it a turn one kill. Casting Invigorate for free will give the opponent 3 life, but grants your creature +4/+4, so it's a net gain of 1 damage. You'll deal 23 damage to their 23 life and win right there.
Revenge+azor's gateway+torment of hailfire=300 damage to everybody
Super expensive but it's called super Mill Fleetwood swallower+ crash through+fraing insanity that's why it's called super Mill
Here's a better stage of hours combo dude
Sage of ours primordial Hydra bio shift infinite turns as many as you can keep that primordial Hydra alive but if you can do it for five turns that's 55 turns you just made with bioshift and sage of ours
I've actually used the Spider-Dragon combo before. It's fragile but fun.
I like scurry oak + cathars crusade
Vorinclex, Monstrous Raider + Jace Cunning Castaway= infinite Jaces
5:35 Animar + Statue, this is my edh combo deck lmao. I've won with it quite a few times. Not a bad combo at all. Just have Beast Whisperer out and lab maniac in the deck too
Ok having super chat cover up the text of real obscure magic cards is maybe not a great idea
I love using Niv-Mizzet the Firemind + Curiosity, made even better with Nezahal
For the combo at 8:56 you could use Basal Sliver instead of Ashnod's Altar.
And the combo can also make infinite creatures.
I still really like Niv-Mizzet, Parun and Curiosity
Do you have a video about like worst cards that saw competitive play?
26:15 i have a more convoluted combo for ya. I figured this out randomly and its mono blue so it's not as hard as it sounds to pull off. You need Jace Memory Adept + Inexorable Tide + Omniscience + Nexus of Fate and at least 7 other Extra turn spells in your deck. Draw 20. Play all the spells in your hand for free, which hopefully includes Nexus. Proliferate Jace. Next turn. Draw 20. Repeat. Eventually Nexus will be the only spell in your library.