The Absolutely Insane Update on Dying Light 2



Techland did a Q&A session yesterday on the official Dying Light Discord server where they answered questions regarding the upcoming Story DLC 2, E3 Cut Content, PVP Mode, Survival Mode, Crossplay & a lot more.

So in this video i am going to show you all of the important questions from the session.

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► Timestamps:
Intro: 0:00
New Zombie Types in the Next DLC: 0:21
E3 Cut Content: 0:53
Btz/Fury Mode: 1:32
Guns & New Weapons: 1:53
Return of Kyle Crane: 2:19
Vehicles & Animals in Future DLC: 3:15
Crossplay is coming: 3:31
Season System: 4:02
New Player Levels: 4:25
New Writer for DLC 2: 4:38
Future Events & Collabs: 5:13
Scary Nights in Dying Light 2: 5:30
New Armor & Weapons: 6:10
Grappling Hook Skins: 6:35
Survival Mode: 6:48
DLC 2 Campaign Length: 7:32
New Road Map: 8:00
Standalone Expansion DLC: 9:17
Outro: 10:17

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19 thoughts on “The Absolutely Insane Update on Dying Light 2”

  1. I have rage-uninstalled Dying Light 2 about six times now after all of the updates that were supposed to "fix" this pile of hot garbage. I won't be reinstalling on June 29, unless all of the YouTube gameplay videos I see show an actual (major) improvement, particularly to the empty, uninteresting nighttime gameplay. If this next update doesn't finally fix this game, I will finally give up on it forever – I will weep for what could have been, trade the disk in at GameStop for $5 of store credit, and move on 😆

    Reply
  2. From the time I bought it to now the game has slowly gotten better. The ultimate edition pricing may be boarderline predatory but Techland is definitely moving in the right direction to earn our respect

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  3. he actually DIDN'T say modern guns will be added. he said new weapon types. but you seemed to take that as 'we're getting guns' – i get the feeling they'll stick to their no guns style.

    Reply
  4. We need more options to turn of HUD elements, move them around or at least change the size of them. The chase levels and red pointers are really obnoxious and modifying the HUD using a mod will deactivate legend levels for some reason…

    Reply

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