Lost Ark Is Here To STAY



Lost Ark’s launch has been absolutely wild… they’ve only gone and smashed an insane record on Steam. It’ll probably be a while before this gets beat! What do you think? Have you been playing Lost Ark? Let us know your thoughts!

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00:00 Intro
00:46 The Story – Demolishing Launch Records
04:53 The Feedback – Its A Rocky Start For Reviews
10:05 The Servers – Trouble For European Players
13:24 The Analysis – So What About The Gameplay?

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37 thoughts on “Lost Ark Is Here To STAY”

  1. 10:48 150ms ping?? 150??!! Do you have any idea how much better 150ms is compared to the reality? My aussie friends are reporting 200+ms, and one of them even screenshotted a 1150ms spike

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  2. great combat here an there,
    a few things needs to be earned while questing/zone events more or less phoenix plumes, and the coins(AH only) you have to buy to bid/buy things on the auction house, and
    the character boost must go.
    also the loot boxes you can buy with gems that cost real money just to have a aventage over someone else…nah i'd rather earn it an grind for it,
    then spend money on it.
    [pay to win] for this game will ruin it…watch in 4 to 6 months that 1.3mil player count down to 150k if that once they figure out its bout spending money to finish end game.

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  3. I just hit lvl 50 some days ago. But still have waaaaay too much story to go through before I can do "endgame" stuff.

    For now, goals is to finish story. And THEN boost a few characters on servers that I have friends playing on. So I have no choice but to play the alt game.

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  4. Bad lvling experience (story is super lame, it's a story, its there) and this feels more like a dungeon crawler to me. I prefer the action combat in others games. Pay to fucking win. What is scary is pple are blind to this, and have a different outlook on it. I don't want this to start a trend for more p2w

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  5. I just, don't mind a grind in an MMO, yes even a mobile-type model, i have 1 or 2 mobile games ive invested in long term. 😅 it's part of the appeal, zone out and do your weekly or daily stuff, see bits of progress, get cool stuff.

    It won't be my main MMO, that status goes to FF14 for the last 8 years haha, but right now I've done everything in FF, every single side quest, every relic, every side content. I have blind savage learning on weekends and a few alt jobs to finish getting to 90, but right now I'm booooored. Lost Ark is pretty and gives me something else to work on while I'm out of content in my home MMO.

    It probably helps I'm not scared to invest my wallet into F2P if it actually keeps me interested long term. I kinda look at it "well, you kept me entertained for 20+ hours this month, I'll buy $20-30 off the shop."

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  6. It's a free game highly indorsed by influencers. It will quickly die down in about a few months, stabilize and become a whale dominated space due to sunken cost fallacy.
    Then it's up to the devs what path to go:
    Cater mostly to the whales, syphon money and let the game slowly die.
    Or
    Keep the game good with new content and healthy ad campaigns to keep new players flowing in.
    Frankly we've seen the first happen exponentially more, but maybe theyll prove us wrong this time

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  7. found this game to be incredibly generic and boring. there's absolutely nothing special about it in the slightest compared to other generic f2p kmmos like blade & soul or even TERA – the combat is fun but literally everything else about the game is trash designed to waste your time. i honestly can't see its popularity lasting in the west, much like New World. And much like those other games, it's only a matter of time before the f2p model sucks its soul out.

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  8. I've just had a series of disappointments, some from the game itself other from my friends/social circle stuff. My friend hard sold me on the game and showed me all the cool classes, so I was excited to play something that turns out wasn't in there, then all my friends had the time to grind and left me in the dust. I can still ask them to help me, but it totally invalidates the content and any time I need something they have to travel for 10 minutes by boat to come back to me so I'm not gonna bug them, so there goes the multiplayer portion…

    I'm basically hate playing the game right now and I've put over 30 hours in : maybe it'll be better once I can kinda play with them…but I'm very close to just uninstalling and dusting my hands of it. The story is miserable, the gameplay loop feels kinda crappy (I'm playing a Gun Lancer, I basically just leap in, face roll my skills and then hope I don't die for 5-10 seconds, then repeat). I dunno maybe I'm playing a class that doesn't click with me but the game has me turned off and I feel like I'm losing my mind looking at everyone loving it but me.

    If you're not having fun but hanging in there hoping it wins you over, you're not alone.

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  9. I couldn't make it through past the first 20 levels. I'm used to overtly complicated systems, and hell I'll even give its character customization props for an mmorpg esc game. But it just had too many "shinies" or popup notifications that made it feel so free to play-y that it became unfun to do.
    The quests felt dry, the world felt hollow, while LOOKING great (art team carries another mmo? no, that never happens /s). All in all the only two features I did like were the combat, how it flowed in some ways better than diablo with the combo systems, AND the customization options. (Aside the gender locked classes, which just felt lame, like let me play my buff barbarian woman.)
    I can see why some people would like it, and I can't knock em for it, but I don't see myself reinstalling it.

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  10. I'm a level 39 Artillerist, and maybe it's because my expectations for this were "Newer World" due to Amazon involvement, but I've really enjoyed the game. The story isn't the best by any means, I'd say average for games like this anymore, but the actual gameplay has been fantastic for me. The individual locations and events have been really cool imo, even if I couldn't care less for most of the characters. I've loved World Bosses and Dungeons, and can't wait until end game raids and such because of the awesome fights I've gone through so far. I've gone back and forth on crafting, exploring, collectibles, Stronghold, etc, but at this point decided to wait on most of it until end game so that I can just get through the base game and enjoy it without worrying about "did I get that seed? Did I miss this one?"
    Engravings are really the only part I've done anything with so far, and I'm loving the skill options and buffs without having so many that I feel like i'm looking at a star map (PoE). I may regret putting those off, but i'm committed now, so we'll see.
    I've got 42 hours into the game vs people who have 80+ already, so I can't say much on if endgame will be worth it or not personally, just from what I've seen it'll be worth the time. I haven't had this kind of fun in an MMO in years personally, but I quit WoW in Cata and got bored of FF14's one build classes fast. Short of those two, there aren't a whole lot of MMOs worth mentioning anymore.
    Especially as a free to play game, I'd recommend this to anyone looking for something base and fun. Unless you're in EU, then I'm sure you can find a better way to spend 4 hours.

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  11. This game is awesome. It's gone to be here for a long while. Just look at number of streamers focusing on it. This is what many were waiting for. And still so much more game to come.

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  12. As a KR Lost Ark player, I see many people will be put off because of the monetization model known as Free to Play in the Western market, which is essentially P2W.

    IMO, the focus is not whether it is P2W or not. That argument is pointless because the business model for the game is basically "collect revenue from whoever wanting to pay," and in order for that to work, the game needs to provide certain "perks" for paying players, which equals P2W in the eyes of most Western players.

    The real focus is "does the game intentionally make average players pay in order to have fun?"
    In many games that uses this monetization model, the answer is yes. The game company would intentionally design the game so average players could have fun only if they kept paying.
    The game would be set up so only heavy spenders would have any potential to reach the ceiling, and some scummy games won't even allow anyone but the biggest spender to reach the ceiling. Then they raise the ceiling, causing the endless cycle of players paying to approach it again and again. These game always cater to heavily paying players because that is where the most of their revenue comes from. Some nasty games won't even give those big spenders enough satisfaction, because they want those players to spend money continuously.

    Lost Ark is one of the very few game where FTP (provided enough (but not impractical) time was invested) players can actually reach the ceiling. This is because the director of the game wants both FTP and paying players to enjoy the game. (It is also because it is made by a private company owned by a person (this is a different person from the director) who doesn't treat video game as a convenient tool to make money. He actually wants this game to be a great game, loved by many.)
    In fact, when the director was asked by hardcore(including big spenders) players about the availability of new vertical contents (because they already reached the ceiling), he told them to take a break, maybe play some other game and return when he has new contents ready for them later, because he wants to give FTP/moderately casual players enough time to catch up. (This was during QnA session of LOA On 2021 Winter)

    So, no, Lost Ark does not make average players to pay in order to keep up. It will depend on your value of playing the game, though. If you are the person who want to rush to the top and care less about anything other in the game, no, this game is not for you. That slots have already been filled with players with years of experience (from playing the game in other regions) and those willing to spend a lot of money.
    This game will have elitist problem just like any other MMOs. The only difference is you will be seeing elitst (money) in addition to your typical elitist (time). After all, elitists are elitists.

    If your goal is to play the game and have fun clearing dungeons/raids, there isn't really a need to pay.
    The game is designed in a way so as long as you put enough (not impractical) time into it, it will reward you with fun gameplay experience, and you will find yourself progressing the gear score to challenge harder contents eventually.

    B2P and FTP both have good sides and bad sides. It is quite understandable for many people to view FTP games negatively in general, because a lot of those game only showed their bad sides for a long time. But there are good side of FTP game and I hope Lost Ark to be remembered to Western players as a "good" FTP game.

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  13. I think looking at launch numbers is kind of a bad metric for popularity… People most certainly are going to check out a new big free to play release so the population will skyrocket.

    Give it a month to look at the numbers, by then everyone who was just interested in what all the hype was about and aren't actually gonna stick around will be gone.

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  14. I think a message just needs to be sent out to all MMO devs. If you don't look at your games story and think truthfully, "Yes, this games MSQ is as good if not better than FF14's" Then don't make it mandatory.

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  15. The only reason Im not playing it right now is because warhammer 3 just came out as well, from what I played of lost ark I will be joining again at a slightly latter date (and I might buy a few of the skins for my main as well :p )

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  16. Been loving it in Lost Ark. also I really like that they have not only vertical progression but also horizontal one. I'm not competitive person so it's great that there is so much more than just dungeons and raids!

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  17. Yep, Playing from Aust, Annoyed as hell that we dont have OCE servers, the 200 Ping to USA is rough, means basiclly Im not going to touch PVP, even in PVE you can feel the Lag as it Rubber bands you back into the move.

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  18. Soon as Elden Ring comes out…I'm sorry to say but this game is losing half the player base i just have this feeling that Lost Ark is nothing but a waiting room for people waiting for Elden Ring. And Elden Ring is one of those games you can play for a year or 2 straight if you want to…even for ever with the PVP community that the game will have its gonna be just like Dark Souls back in the day in its peak. This is Dark Souls open world this game will make a lot of players committed to it and you will see people will give up on playing Lost Ark and whatever games they have going on at the moment just to focus on Elden Ring… The game is huge there is no way you will be playing 2 games at the same time when Elden Ring is out

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  19. You don't "smash an insane record" by coming in 2nd. I am not saying it is not an achievement to pay youtubers to over hype a game and get a bunch of people to play it for free, I am just saying that we don't give records for 2nd place. It says something when as many people are watching others play the game as are playing it themselves and it is a free game.

    From what I gathered, the game is as difficult as Cookie Clicker Simulator. Even if the game got challenging in the end, it would only be because it failed to prepare you by offering any level of difficulty on the way there.

    You would think they have a few million New World servers collecting dust…

    Korean and Russian markets don't mind pay to win as much as the west.

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  20. Really? well that's your opinion and the world is full of them. I give it 6 months b4 it goes the way of new world. lost ark is not world of warcraft, no where near it, its boring boring boring….the hype its getting from so called influencers and reviewers just goes to show how much money is being put in peoples pockets to talk bollarcks. talking of new world, who can guess what the link is between that and lost ark….ahem. Online R p g's yikes, there have been a few over the years and they all fall into the same trap, if it isnt broken dont fix it, and they tinker with them and break them. back in the day I played last chaos, loved it, and grew out of it through change. Those were the days when you could have hundreds of players on one instance, not 6 as mentioned by another reviewer, wow 6 whole people to interact with, that is not what i call an mmo. Oh wait you're talking about launch day, yah the worlds moved on i'm talking about post launch you know the normal interaction of the game. 6 months tops lads.

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