Tears of the Kingdom and Meaningless Review Scores | Extra Punctuation



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21 thoughts on “Tears of the Kingdom and Meaningless Review Scores | Extra Punctuation”

  1. There was a study done years back that showed people that have things they like criticized take it as a personal attack, as if it is they who are being criticized. These people are basically using Zelda and liking it as some kind of personality trait and any criticism toward the franchise is a personal slight. It's very weird.

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  2. I see review scores as a sign people actually liked the game and it's not all just hype.

    Fanboys exist, and so do mindless contrarians. Play what you enjoy and enjoy what you play. Hero worship is a bad thing.

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  3. maybe you're too fixated on the whole idea that scores are always relative to other scored titles and that there's a to be established order. Like… if a game comes out that I enjoy more than 10/10, then it can also get a 10/10. In my opinion 10/10 only states that they aced every aspect of what they tried to do.

    The improvements that you thought about for TotK are subjective too – like, I don't think any of these ideas would've necessarily improved the game at all.

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  4. What Zelda represents to gaming will always be bigger than any Zelda games themselves, and this is been true for over a decade if not longer. My brother had a Zelda poster in his room when he was younger but I don't think he ever played a single Zelda game outside playing link in smash bros. It's why you'll see the triforce everywhere regardess of whether Zelda fits in the situation, it really is one of the representatives for gaming as a whole along with something like Mario or Minecraft, whether one likes it or not.

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  5. I don't think scores are meaningless. There are objective qualities to all products, standards by which they may be judged. How well does a game run, regardless of whether or not it bothers you? How much content are you getting for how much time on average the game offers, and how much it costs? In, say, a team shooter, how well balanced are the classes against each other? How do these qualities stack up against other products in the same medium? These are things the consumer will want to know when researching a game, things that can be measured.

    The problem is that so many reviewers will put out highly subjective reviews about their personal experiences, ignoring all the parts that can be measured objectively, and then tack on a score based on how they feel about the product to make it appear more "official."

    It's something you see far too often with media, and it's high time we stopped and thought more about qualities beyond what makes us happy or sad.

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  6. That's why I think having metacritic ruins every thing ever. "Oh? Totk didn't get 97 or higher? That means it wasn't an improvement over botw, so I won't get it, it's not worth buying"
    This kind of bullshit infuriates me because it means that instead of reading the review, they just look at the score and go "oh so he does/doesn't likes it"
    This happened recently with Xenoblade 3 and ign. They shat all over the game in the actual review, but the final score was 8. So were they positive or not? The truth is, it doesn't matter, all that matters is that people won't want to buy a game under the metacritic score of 80 or 90.

    I believe games are much deeper than that, a score can't represent their quality. This is why shitshows like the last of us 2 are shoved into the forefront of the internet, because of positive reviews that mean absolutely nothing to anyone.

    Review scores miss the nuance of the review itself

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  7. yeah i loved the game and put in like 110 hours before i just went and finished it, but there's a lot of major things I would have liked to be different for sure.. the fusing point is good, basically every weapon feels the same other than its attack speed, and attachments aren't unique save for the rare like gemstone on wand kinda thing, it could have been funny if it let you create unique hit boxes by attaching weapons in weird ways or something too.

    for as funny and unique all the youtube creations were, in most cases unless you grind like crazy, that super mega death weapon is going to have about 3 seconds of battery, and unless you want to spend a million zonite (more grinding) you're limited to using it in the small space you built it in, until it falls off a cliff or ends up in the ocean or something..

    it also very rarely felt like exploring and solving unique tasks/shrines was very worth it, finding armors was cool and those could have pretty unique effects, except they're basically useless in battle unless you also upgrade them (more grinding), finding weapons was pretty irrelevant since they'll break, and sometimes finding a rare zonite device like a big battery was cool, it just never felt like the rewards were worth much. I could understand like nostalgia for wanting to collect armor sets of old games and stuff, but they were purely aesthetic.

    Not to be generic and compare it to Elden Ring since I love them both, but in that game, I felt constantly rewarded with cool boss fights dropping unique gear that could make custom builds and weapon and armor rewards were far more worth it. I know Zelda is more of a puzzle/adventure game and it's unfair to compare, it was just hard to come to this where going to the trouble of solving some unique puzzle or dungeon had pretty meh payoff. I know some people are built differently and love the journey regardless of the payoff, but I'm just not wired that way lol

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  8. Review scores are utterly meaningless. Just like GOTY awards and other similar accolades. What is WRITTEN, the actual opinions, is what's important not the numbers. The numbers were never important and they never will be.

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