I Use Ruins to Survive a Tornado! – Occupy Mars S2 Ep. 6



Come to find out, old bases are good for more than just scrapping!
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28 thoughts on “I Use Ruins to Survive a Tornado! – Occupy Mars S2 Ep. 6”

  1. re: too cold, huh maybe in Madman mode it doesn't warn you when it's too cold, just a little red flash on edge of screen when you take cold damage? That's very sneaky if that's true.

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  2. Jack hammer and grinding is not loud. Underground boards can/will come back to surface if you save then reload game when at the spot. Also, built that other airlock doors and save your energy, food and water from having to walk around the whole building every time 😂

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  3. Don't have an issue with the sound and also really enjoying the madman season, so if i HAVE to choose another game.. the're a couple of Raft in space games.. don't know if they've been updated recently..

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  4. Another great video!

    With the added hydro farms your water consumption went up to 10.44 but your only providing 6 l/h, you'll need another well to run the hydro lab and the incubator at the same time. Of course that means you'll need a pump. I think it registered as no water when you unplugged to take a drink but by the time you got inside they were all good because of the reserve you had from before you started growing.

    The jack hammering and grinding are not that loud, it's a little jarring when you hit the pieces you can pickup but that is hard to avoid and doesn't happen very long.

    The small accumulator is in the top of the tech tree just past more effective suit battery, basically right above the large accumulator you unlocked. That tech tree is soo much to look at and understand, especially when you are trying to do commentary while your at it.

    That Ctrl – click doesn't work because you don't have 1 open space in the inventory. Even though the stuff can stack it's like it reads that after checking to see if there is an open space available.

    A couple of ease of living suggestions… you can exit the scrubber as the bottle is filling, save a few seconds while your filling all those bottles. Also you can click and drag with the seed tool, way faster planting, you can do it with the plant crates later when you get them unlocked as well.

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  5. Yes you might need botany points, but STILL, you would get more of those points if you built at wery lest one (or two) hydropony table(s)!! The argument is mainly about wrong ration incubators vs tables. Should be about 1:2, and you have the reverse, 2 incubators to 1 hydropony table. How you could even not understand??

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  6. For me on head phones your audio level is a bit too low so when there's a yt ad it gets loud. On cold when i'm leaving the pod i close its door behind me that' s what triggers my suits control to 21°c, but i'm not playing on hard so… . Thanks for the videos

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  7. I wonder if the bugs are growing, the more people play? Not sure if that’s how it works. Frame issue, stuff falling through the “earth”(!), invisible barriers, bases or part bases reappearing. But my worst is that I used two newly made truck containers to store all my circuit boards – and they were full – one with small boards, one with a mix of medium and large. I played the other day and the two containers had “copied” each other – both were now exactly the same contents – and of course it was the mix of medium and large that had “won”. I now have c150 medium boards, c50 large boards, and ZERO small boards. A warning to all is that the containers may have a bug.

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  8. Yeah I think it's the sound of the drill that kinda sucks, it's like feed back on a cell phone call. It sounds echoed back to it's self and probably sounds irritating on headphones. This happens on space engineers as well, and I simply press mute while drilling or grinding some times. Game devs should avoid sounds that irritate. If you can access your game files you could replace the sound of the drill with say the sound of a motor running.

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