NEW Death Guard Index Review! What's Competitive in 10th Edition Warhammer 40k?



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50 thoughts on “NEW Death Guard Index Review! What's Competitive in 10th Edition Warhammer 40k?”

  1. this is very lore accurate, all the death Guard (players) are incredibly bitter and spiteful! Jokes aside, after looking at every other reveal in the last few days, they just feel so threadbare and underpowered. They feel weak compared to the Nurgle units in other chaos factions, and those Nurgle units felt undergrade!

    Legit, this was either one of the first made and then sat on the shelf, or they gave it to an intern, no other way that this and the other chaos factions where made by the same dudes.

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  2. Honestly, GW should have to come out and make a public apology for this travesty.

    Seriously though, how did this make it through any type of editorial scrutiny?

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  3. I'm excited about the fact Tau Battlesuits are now $90 for 3 guys, cause the other six models in the box are now wargear and don't even count for anything, that's super cool and fun!!

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  4. Was this index given to an Intern to write? It is so bad compared to all the other ones. No identity, no synergies, doesn't play like the lore. Props to you guys being as optimistic as you can be, but DG look like F tier right now.

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  5. 0:00 Sponsors
    0:44 Intro
    2:00 Quinton Fun Fact
    2:52 Army Rule
    3:55 Detachment Rule
    4:45 Stratagems
    12:21 Enhancements
    14:39 Death Guard Daemon Prince
    16:23 Death Guard Daemon Prince With Wings
    17:36 Typhus
    19:41 Death Guard Chaos Lord
    20:44 Death Guard Chaos Lord In Terminator Armor
    20:50 Lord Of Virulence
    23:39 Lord Of Contagion
    24:41 Death Guard Sorcerer In Terminator Armor
    27:26 Malignant Blightcaster
    31:30 Plague Marines
    35:52 Death Guard Cultists
    36:41 Poxwalkers
    37:27 Noxious Blightbringer
    38:46 Foul Blightspawn
    39:26 Biologus Putrifier
    41:22 Tallyman
    42:24 Plague Surgeon
    42:58 Blightlord Terminators
    44:38 Deathshroud Terminators
    46:46 Death Guard Helbrute
    47:44 Death Guard Chaos Spawn
    48:01 Myphitic Blight-Haulers
    49:23 Fetid Bloat-Drone
    50:24 Plagueburst Crawler
    52:31 Death Guard Land Raider
    53:37 Death Guard Predator Annihilator & Destructor & Defiler
    54:26 Death Guard Rhino
    54:50 Mortarion
    57:46 Death Guard Icon Bearer
    58:01 Miasmic Malignifier
    58:40 Thoughts

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  6. Death guard are criminally underpowered. Gw needs to retract this codex, apologize, and actually put some effort into a rework. There are a lot of theories as to what happened, but im genuinely curious what was going on at the gw brain trust to think this was ok.

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  7. It honestly bothers me when reviewers aren't actually honest in a review. Art of War in their 10th edition listing literally put Death Guard in DEAD LAST PLACE. This video? Everything is great! Wow! Look at this ! Wow! I mean seriously? You can't just say "hey guys, DG rules are really bad and need looking at by GW?"

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  8. Three guys wrote the new DG Index. One guy who really cared about DG wrote 25% of the data sheets. Another guy wrote half of the data sheets who was trying to be an objective rule-writer but didn't talk to the other two guys. A third guy wrote the the other 25% of the data sheets, a bunch of strats and rules and then went to the pub.

    None of the three people who wrote DG talked to the other teams writing Chaos Indexes. Thanks GW!

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  9. Idk if Jack just misspoke or actually misunderstood the rule, but the Chaos Lord ability procs mortals on enemies within Contagion Range, not engagement range. So that's up to a 9 inch (12 if you wanna be funny and give him the Enhancement) aura where every enemy unit takes on average one mortal wound every turn.

    Probably not gonna set the world on fire, but if you can position him to hit two (or dare we dream, three?) units with it, suddenly that's a pretty decent output of 2 or 3 mortals per turn. And remember that's average – the opponent has to contend with the possibility that you could roll hot and smoke nearly a squad's worth of marines

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  10. Dark Angels are waaaay tougher, have waaaaay more damage output, plus have waaaaay better strategems and Enhancements. This is monumentally dumb….
    GW always make the mistake of letting different people write the rules for different armies, the lad that wrote the Dark Angels rules is obviously a hard core power gamer and prob a Dark Angel player that wants his faction to win at all costs, the idiot that wrote the Death Guard rules is clearly a casual gamer that has no idea what good rules and synergies look like 💩💩💩💩

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  11. Compare this to Thousand Sons and tell me Death Guard is reasonable. Thousand Sons are going to be the new T'au, which is literally what I predicted as soon as I saw the first datasheet that had 'psychic guns' on it. Their rules are bonkers, and I can't wait to just delete half an army with Magnus and Ahriman on the first turn. Reliably, assuming low rolls, Magnus dishes out 10 mortals a turn on indirect , and that's before you decide to double doombolt, which is another fairly reliable 10 mortals that you can just put on anything you can see within 18 inches. You can literally just delete whatever characters you want that way, it's absurd. That's before you start doing goofy shit like putting rubric marines in cover with flamers with the new overwatch rules, or giving the scarab occult terminator combi-bolters the psychic keyword with a stratagem so suddenly you have 36 shots of devastating wounds with reroll hits and wounds.

    I don't give two shits what defenses Death Guard has, they do not have the capacity to absorb all that damage and keep going, and their damage isn't really worth a damn either. Best thing they have is plagueburst crawler and Mortarion. Maybe throw a helbrute in there to get ferric blight on plagueburst mortar.

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  12. I read the Helbrute rule as the unit being in range of "all" units in your army. I think it would have said "one" if it was meant to be just one. It doesn't make sense in realistic terms that the Helbrute is somehow communicating with one unit somehow. Instead, its hitting something and "blessing" it with disease. It will need some clarification from GW.

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  13. I just don’t understand what happened, did they leave death guard to write at the last minute? Rush tk get something out?

    The army’s few synergies are all over the place and barely compliment eachother, most of the army wide rules are contradictory.

    GW fucked us, I can’t believe this garbage of a index.

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  14. Death guard are looking sick AF. Their overwatch threat is huge. Against melee armies they seem very challenging to engage into. Against shooting armies they will get blasted but sticky the objectives. With some smart planing you can probably set up nasty overwatches so if you come to unsticky their objectives they can just melt you.

    I very much see a playstyle that says if you dont interact i win on primary. If you do interact i swing up and springboard further up table

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  15. You almost have to assume contagion for all calculations to make the army viable. Under that condition, DG is Super Saiyan compared to marines. Mortarion canceling Battle Shock is huge.
    The ending, " That is Death Guard!" 😅😂🤣😭😭😭

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  16. You can see how little effort went into this index because the shamblerot and the droning enhancements are the wrong way round 🙄 the droning effects movement and shamblerot does mortals in 9th.

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